◆ EOnTaskSimulate()
      
        
          | override ENodeResult SCR_AISendGoalMessage_Cancel.EOnTaskSimulate  | 
          ( | 
          AIAgent |           owner,  | 
        
        
           | 
           | 
          float |           dt ) | 
        
      
 
 
◆ GetNodeMiddleText()
      
        
          | override string SCR_AISendGoalMessage_Cancel.GetNodeMiddleText  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetVariablesIn()
      
        
          | override TStringArray SCR_AISendGoalMessage_Cancel.GetVariablesIn  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AISendGoalMessage_Cancel.VisibleInPalette  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
static   | 
  
 
 
◆ _s_aVarsIn
  
  
      
        
          | ref TStringArray SCR_AISendGoalMessage_Cancel._s_aVarsIn | 
         
       
   | 
  
staticprotected   | 
  
 
Initial value:=
    {
        "PriorityLevel",
        "IsWaypointRelated"
    }
Definition SCR_AISendMessageGenerated.c:2
 
static const string PORT_RECEIVER
Definition SCR_AISendMessageGenerated.c:3
 
 
 
 
◆ m_bIsWaypointRelated
      
        
          | bool SCR_AISendGoalMessage_Cancel.m_bIsWaypointRelated | 
        
      
 
 
◆ m_fPriorityLevel
      
        
          | float SCR_AISendGoalMessage_Cancel.m_fPriorityLevel | 
        
      
 
 
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Generated/SendGoalMessage.c