◆ EOnTaskSimulate()
override ENodeResult SCR_AISendInfoMessage_HealFailed.EOnTaskSimulate |
( |
AIAgent |
owner, |
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float |
dt |
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) |
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◆ GetVariablesIn()
override TStringArray SCR_AISendInfoMessage_HealFailed.GetVariablesIn |
( |
| ) |
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◆ VisibleInPalette()
override bool SCR_AISendInfoMessage_HealFailed.VisibleInPalette |
( |
| ) |
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◆ _s_aVarsIn
ref TStringArray SCR_AISendInfoMessage_HealFailed._s_aVarsIn |
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staticprotected |
Initial value:=
{
"TargetEntity"
}
Definition: SCR_AISendMessageGenerated.c:2
static const string PORT_RECEIVER
Definition: SCR_AISendMessageGenerated.c:3
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Generated/SendInfoMessage.c