◆ EOnTaskSimulate()
override ENodeResult SCR_AISendOrder_ReturnToDefault.EOnTaskSimulate |
( |
AIAgent | owner, |
|
|
float | dt ) |
◆ GetVariablesIn()
override TStringArray SCR_AISendOrder_ReturnToDefault.GetVariablesIn |
( |
| ) |
|
◆ VisibleInPalette()
static override bool SCR_AISendOrder_ReturnToDefault.VisibleInPalette |
( |
| ) |
|
|
static |
◆ _s_aVarsIn
ref TStringArray SCR_AISendOrder_ReturnToDefault._s_aVarsIn |
|
staticprotected |
Initial value:=
{
SCR_AISendOrderGenerated.PORT_RECEIVER
}
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Generated/SendOrder.c