◆ EOnTaskSimulate()
override ENodeResult SCR_AISendOrder_UnitState.EOnTaskSimulate |
( |
AIAgent |
owner, |
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float |
dt |
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) |
| |
◆ GetNodeMiddleText()
override string SCR_AISendOrder_UnitState.GetNodeMiddleText |
( |
| ) |
|
◆ GetVariablesIn()
override TStringArray SCR_AISendOrder_UnitState.GetVariablesIn |
( |
| ) |
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◆ VisibleInPalette()
override bool SCR_AISendOrder_UnitState.VisibleInPalette |
( |
| ) |
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◆ _s_aVarsIn
ref TStringArray SCR_AISendOrder_UnitState._s_aVarsIn |
|
staticprotected |
Initial value:=
{
"UnitState"
}
Definition: SCR_AISendOrderGenerated.c:2
static const string PORT_RECEIVER
Definition: SCR_AISendOrderGenerated.c:3
◆ m_eUnitState
EUnitState SCR_AISendOrder_UnitState.m_eUnitState |
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Generated/SendOrder.c