◆ EOnTaskSimulate()
      
        
          | override ENodeResult SCR_AISendOrder_UnitState.EOnTaskSimulate  | 
          ( | 
          AIAgent |           owner,  | 
        
        
           | 
           | 
          float |           dt ) | 
        
      
 
 
◆ GetNodeMiddleText()
      
        
          | override string SCR_AISendOrder_UnitState.GetNodeMiddleText  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetVariablesIn()
      
        
          | override TStringArray SCR_AISendOrder_UnitState.GetVariablesIn  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AISendOrder_UnitState.VisibleInPalette  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
static   | 
  
 
 
◆ _s_aVarsIn
  
  
      
        
          | ref TStringArray SCR_AISendOrder_UnitState._s_aVarsIn | 
         
       
   | 
  
staticprotected   | 
  
 
Initial value:=
    {
        "UnitState"
    }
Definition SCR_AISendOrderGenerated.c:2
 
static const string PORT_RECEIVER
Definition SCR_AISendOrderGenerated.c:3
 
 
 
 
◆ m_eUnitState
      
        
          | EUnitState SCR_AISendOrder_UnitState.m_eUnitState | 
        
      
 
 
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Generated/SendOrder.c