◆ EOnTaskSimulate()
override ENodeResult SCR_AISendOrder_WeaponRaised.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetNodeMiddleText()
override string SCR_AISendOrder_WeaponRaised.GetNodeMiddleText |
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◆ GetVariablesIn()
override TStringArray SCR_AISendOrder_WeaponRaised.GetVariablesIn |
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◆ VisibleInPalette()
static override bool SCR_AISendOrder_WeaponRaised.VisibleInPalette |
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static |
◆ _s_aVarsIn
ref TStringArray SCR_AISendOrder_WeaponRaised._s_aVarsIn |
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staticprotected |
Initial value:=
{
"WeaponRaised"
}
Definition SCR_AISendOrderGenerated.c:2
static const string PORT_RECEIVER
Definition SCR_AISendOrderGenerated.c:3
◆ m_bWeaponRaised
bool SCR_AISendOrder_WeaponRaised.m_bWeaponRaised |
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Generated/SendOrder.c