Arma Reforger Script API
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Public Member Functions | Protected Attributes | List of all members
SCR_ArmExplosiveChargeWithRemoteFuzeAction Interface Reference
Inheritance diagram for SCR_ArmExplosiveChargeWithRemoteFuzeAction:
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Public Member Functions

override bool CanBeShownScript (IEntity user)
 Can this entity be shown in the UI by the provided user entity?
 
override bool CanBePerformedScript (IEntity user)
 Can this action be performed by the provided user entity?
 
override void PerformAction (IEntity pOwnerEntity, IEntity pUserEntity)
 Called when someone tries to perform the action, user entity is typically character.
 
override void AnimateUsage (IEntity pUserEntity)
 
override void ProcesFinished (IEntity item, bool successful, ItemUseParameters animParams)
 Called by everyone when process was finished.
 
override bool GetActionNameScript (out string outName)
 If overridden and true is returned, outName is returned when BaseUserAction.GetActionName is called.
 
- Public Member Functions inherited from SCR_ExplosiveChargeAction
override void Init (IEntity pOwnerEntity, GenericComponent pManagerComponent)
 Called when object is initialized and registered to actions manager.
 
override bool CanBeShownScript (IEntity user)
 Can this entity be shown in the UI by the provided user entity?
 
override bool CanBePerformedScript (IEntity user)
 Can this action be performed by the provided user entity?
 
override bool GetActionNameScript (out string outName)
 If overridden and true is returned, outName is returned when BaseUserAction.GetActionName is called.
 
override void PerformAction (IEntity pOwnerEntity, IEntity pUserEntity)
 Called when someone tries to perform the action, user entity is typically character.
 
void ProcesFinished (IEntity item, bool successful, ItemUseParameters animParams)
 Called by everyone when process was finished.
 
- Public Member Functions inherited from SCR_ScriptedUserAction
override bool CanBeShownScript (IEntity user)
 Can this entity be shown in the UI by the provided user entity?
 
vector GetLocalPositionAction ()
 Get action local position Used for such things like playing audio at the correct location on action use.
 
vector GetWorldPositionAction ()
 Get action world position Used for such things like playing audio at the correct location on action use.
 
override float GetActionProgressScript (float fProgress, float timeSlice)
 
bool IsActionLooping ()
 
float GetLoopActionHoldDuration ()
 
override void OnActionStart (IEntity pUserEntity)
 Method called from scripted interaction handler when an action is started (progress bar appeared)
 
- Public Member Functions inherited from ScriptedUserAction
void Init (IEntity pOwnerEntity, GenericComponent pManagerComponent)
 Called when object is initialized and registered to actions manager.
 
void PerformAction (IEntity pOwnerEntity, IEntity pUserEntity)
 Called when someone tries to perform the action, user entity is typically character.
 
void PerformContinuousAction (IEntity pOwnerEntity, IEntity pUserEntity, float timeSlice)
 Called when someone tries to perform the continuous action, user entity is typically character.
 
void OnConfirmed (IEntity pUserEntity)
 If action passed as callback OnConfirmed will be called when reached execution, user entity is typically character.
 
void OnRejected (IEntity pUserEntity)
 If action passed as callback OnRejected will be called when execution was rejected, user entity is typically character.
 
void OnActionCanceled (IEntity pOwnerEntity, IEntity pUserEntity)
 Method called when the action is interrupted/canceled.
 
void OnActionStart (IEntity pUserEntity)
 Method called from scripted interaction handler when an action is started (progress bar appeared)
 
bool GetActionNameScript (out string outName)
 If overridden and true is returned, outName is returned when BaseUserAction.GetActionName is called.
 
bool GetActionDescriptionScript (out string outName)
 If overridden and true is returned, outName is returned when BaseUserAction.GetActionDescription is called.
 
bool CanBePerformedScript (IEntity user)
 Can this action be performed by the provided user entity?
 
bool CanBeShownScript (IEntity user)
 Can this entity be shown in the UI by the provided user entity?
 
bool HasLocalEffectOnlyScript ()
 Does this action only have client side effect?
 
bool CanBroadcastScript ()
 If HasLocalEffectOnly() is false this method tells if the server is supposed to broadcast this action to clients.
 
float GetActionProgressScript (float fProgress, float timeSlice)
 Returns the progress of this action in seconds.
 
- Public Member Functions inherited from BaseUserAction
void SetCannotPerformReason (string reason)
 Sets the reason why action couldn't be performed.
 
string GetCannotPerformReason ()
 Returns the reason why action couldn't be performed.
 
proto external int GetContextIndex (string sContextName)
 Returns the index of the context this action is registered in as or -1 if none.
 
proto external void SetActiveContext (UserActionContext context)
 Setter for m_pActiveContext.
 
proto external UserActionContext GetActiveContext ()
 Getter for m_pActiveContext.
 
proto external bool CanBePerformed (IEntity user)
 Can this action be performed by the user?
 
proto external bool CanBeShown (IEntity user)
 Can this action be shown in the UI for the user?
 
proto external bool HasLocalEffectOnly ()
 Does this action only have client side effect?
 
proto external bool CanBroadcast ()
 If HasLocalEffectOnly() is false this method tells if the server is supposed to broadcast this action to clients.
 
proto external bool ShouldPerformPerFrame ()
 Should this action be performed every frame the input action is triggered?
 
proto external string GetActionName ()
 Return the name of this action.
 
proto external string GetActionDescription ()
 Return the description of this action.
 
proto external float GetVisibilityRange ()
 Returns the visibility range of this action in metres.
 
proto external void SetActionDuration (float duration)
 Sets the duration of this action in seconds.
 
proto external float GetActionDuration ()
 Returns the duration of this action in seconds.
 
proto external float GetActionProgress (float fProgress, float timeSlice)
 Returns the progress of this action in seconds.
 
proto external bool IsInProgress ()
 Returns true while continuous or timed action is being used.
 
proto external UIInfo GetUIInfo ()
 Returns the UIInfo set for this user action or null if none.
 
proto external IEntity GetOwner ()
 Returns the parent entity of this action.
 
proto external bool CanAggregate ()
 Whether action can be aggregated by name, this is a temp workaround for localization.
 
proto external int GetActionID ()
 Returns the ID with which this action is registered in its parent ActionsManagerComponent.
 
proto external void SetSendActionDataFlag ()
 Used to ask to send action data again during continuous action.
 
proto external ActionsManagerComponent GetActionsManager ()
 

Protected Attributes

SCR_DetonatorGadgetComponent m_HeldDetonatorComp
 
bool m_bInProgress
 
- Protected Attributes inherited from SCR_ExplosiveChargeAction
string m_sUseItemCommandName
 
LocalizedString m_sDifferentFuzeInUseText
 
SCR_ExplosiveChargeComponent m_ChargeComp
 
ChimeraCharacter m_ActionUser
 
- Protected Attributes inherited from SCR_ScriptedUserAction
bool m_bLoopAction
 
float m_fLoopActionHoldDuration
 
bool m_bLowerWeaponOnUse
 
EUserActionInVehicleState m_eShownInVehicleState
 
bool m_bSameVehicleOnly
 
UserActionContext m_LastUserActionContext
 
float m_fLoopProgress
 
float m_fLoopProgressSmoothVelocity
 
- Protected Attributes inherited from BaseUserAction
string m_sCannotPerformReason
 The reason why action cannot be performed.
 

Additional Inherited Members

- Public Attributes inherited from BaseUserAction
string ActionNameParams [9]
 Can be filled in scripts to be used as params when name is being formatted when displayed in UI.
 
void AnimateUsage (IEntity pUserEntity)
 
- Protected Member Functions inherited from SCR_ScriptedUserAction
bool IsSameVehicleOrNone (notnull IEntity user)
 
bool LoopActionUpdate (float timeSlice)
 
override void OnActionSelected ()
 Callback for when action is selected by the local player and the local player ONLY.
 
- Protected Member Functions inherited from BaseUserAction
bool OnRplSave (ScriptBitWriter writer)
 
bool OnRplLoad (ScriptBitReader reader)
 
bool OnSaveActionData (ScriptBitWriter writer)
 Before performing the action the caller can store some data in it which is delivered to others.
 
bool OnLoadActionData (ScriptBitReader reader)
 If the one performing the action packed some data in it everybody receiving the action.
 
void OnActionSelected ()
 Callback for when action is selected by the local player and the local player ONLY.
 
void OnActionDeselected ()
 Callback for when action is deselected by the local player and the local player ONLY.
 
- Static Protected Attributes inherited from SCR_ExplosiveChargeAction
const float MAX_ALLOWED_ANIMATION_DISTANCE = 0.3
 

Member Function Documentation

◆ AnimateUsage()

override void SCR_ArmExplosiveChargeWithRemoteFuzeAction.AnimateUsage ( IEntity  pUserEntity)

◆ CanBePerformedScript()

override bool SCR_ArmExplosiveChargeWithRemoteFuzeAction.CanBePerformedScript ( IEntity  user)

Can this action be performed by the provided user entity?

Implements SCR_ExplosiveChargeAction.

◆ CanBeShownScript()

override bool SCR_ArmExplosiveChargeWithRemoteFuzeAction.CanBeShownScript ( IEntity  user)

Can this entity be shown in the UI by the provided user entity?

Implements SCR_ExplosiveChargeAction.

◆ GetActionNameScript()

override bool SCR_ArmExplosiveChargeWithRemoteFuzeAction.GetActionNameScript ( out string  outName)

If overridden and true is returned, outName is returned when BaseUserAction.GetActionName is called.

If not overridden or false is returned the default value from UIInfo is taken (or empty string if no UI info exists)

Implements SCR_ExplosiveChargeAction.

◆ PerformAction()

override void SCR_ArmExplosiveChargeWithRemoteFuzeAction.PerformAction ( IEntity  pOwnerEntity,
IEntity  pUserEntity 
)

Called when someone tries to perform the action, user entity is typically character.

Implements SCR_ExplosiveChargeAction.

◆ ProcesFinished()

override void SCR_ArmExplosiveChargeWithRemoteFuzeAction.ProcesFinished ( IEntity  item,
bool  successful,
ItemUseParameters  animParams 
)

Called by everyone when process was finished.

Implements SCR_ExplosiveChargeAction.

Member Data Documentation

◆ m_bInProgress

bool SCR_ArmExplosiveChargeWithRemoteFuzeAction.m_bInProgress
protected

◆ m_HeldDetonatorComp

SCR_DetonatorGadgetComponent SCR_ArmExplosiveChargeWithRemoteFuzeAction.m_HeldDetonatorComp
protected

The documentation for this interface was generated from the following file: