◆ entryData
◆ m_aEffects
| ref array<ref SCR_TimedEffect> SCR_DestructibleBuildingComponentClass.m_aEffects |
◆ m_aInteriorQueryBoundingBoxes
◆ m_AudioSourceConfiguration
◆ m_CameraShakeCurve
| ref Curve SCR_DestructibleBuildingComponentClass.m_CameraShakeCurve |
◆ m_eAllowedRotations
| SCR_EDestructionRotationEnum SCR_DestructibleBuildingComponentClass.m_eAllowedRotations |
◆ m_fDelay
| float SCR_DestructibleBuildingComponentClass.m_fDelay |
◆ m_fRotationSpeed
| float SCR_DestructibleBuildingComponentClass.m_fRotationSpeed |
◆ m_fRotationTime
| float SCR_DestructibleBuildingComponentClass.m_fRotationTime |
◆ m_fRotationTimeRandom
| float SCR_DestructibleBuildingComponentClass.m_fRotationTimeRandom |
◆ m_fSinkingSpeed
| float SCR_DestructibleBuildingComponentClass.m_fSinkingSpeed |
◆ m_fSinkingSpeedGradualMultiplier
| float SCR_DestructibleBuildingComponentClass.m_fSinkingSpeedGradualMultiplier |
◆ m_iMaxRotations
| int SCR_DestructibleBuildingComponentClass.m_iMaxRotations |
◆ m_vSinkVector
| vector SCR_DestructibleBuildingComponentClass.m_vSinkVector |
The documentation for this interface was generated from the following file:
- Game/Destruction/Building/SCR_DestructibleBuildingComponent.c