◆ entryData
◆ m_aEffects
      
        
          | ref array<ref SCR_TimedEffect> SCR_DestructibleBuildingComponentClass.m_aEffects | 
        
      
 
 
◆ m_aInteriorQueryBoundingBoxes
◆ m_AudioSourceConfiguration
◆ m_CameraShakeCurve
      
        
          | ref Curve SCR_DestructibleBuildingComponentClass.m_CameraShakeCurve | 
        
      
 
 
◆ m_eAllowedRotations
      
        
          | SCR_EDestructionRotationEnum SCR_DestructibleBuildingComponentClass.m_eAllowedRotations | 
        
      
 
 
◆ m_fDelay
      
        
          | float SCR_DestructibleBuildingComponentClass.m_fDelay | 
        
      
 
 
◆ m_fRotationSpeed
      
        
          | float SCR_DestructibleBuildingComponentClass.m_fRotationSpeed | 
        
      
 
 
◆ m_fRotationTime
      
        
          | float SCR_DestructibleBuildingComponentClass.m_fRotationTime | 
        
      
 
 
◆ m_fRotationTimeRandom
      
        
          | float SCR_DestructibleBuildingComponentClass.m_fRotationTimeRandom | 
        
      
 
 
◆ m_fSinkingSpeed
      
        
          | float SCR_DestructibleBuildingComponentClass.m_fSinkingSpeed | 
        
      
 
 
◆ m_fSinkingSpeedGradualMultiplier
      
        
          | float SCR_DestructibleBuildingComponentClass.m_fSinkingSpeedGradualMultiplier | 
        
      
 
 
◆ m_iMaxRotations
      
        
          | int SCR_DestructibleBuildingComponentClass.m_iMaxRotations | 
        
      
 
 
◆ m_vSinkVector
      
        
          | vector SCR_DestructibleBuildingComponentClass.m_vSinkVector | 
        
      
 
 
The documentation for this interface was generated from the following file:
- Game/Destruction/Building/SCR_DestructibleBuildingComponent.c