◆ entryData
◆ m_aEffects
ref array<ref SCR_TimedEffect> SCR_DestructibleBuildingComponentClass.m_aEffects |
◆ m_aInteriorQueryBoundingBoxes
◆ m_AudioSourceConfiguration
◆ m_CameraShakeCurve
ref Curve SCR_DestructibleBuildingComponentClass.m_CameraShakeCurve |
◆ m_eAllowedRotations
SCR_EDestructionRotationEnum SCR_DestructibleBuildingComponentClass.m_eAllowedRotations |
◆ m_fDelay
float SCR_DestructibleBuildingComponentClass.m_fDelay |
◆ m_fRotationSpeed
float SCR_DestructibleBuildingComponentClass.m_fRotationSpeed |
◆ m_fRotationTime
float SCR_DestructibleBuildingComponentClass.m_fRotationTime |
◆ m_fRotationTimeRandom
float SCR_DestructibleBuildingComponentClass.m_fRotationTimeRandom |
◆ m_fSinkingSpeed
float SCR_DestructibleBuildingComponentClass.m_fSinkingSpeed |
◆ m_fSinkingSpeedGradualMultiplier
float SCR_DestructibleBuildingComponentClass.m_fSinkingSpeedGradualMultiplier |
◆ m_iMaxRotations
int SCR_DestructibleBuildingComponentClass.m_iMaxRotations |
◆ m_vSinkVector
vector SCR_DestructibleBuildingComponentClass.m_vSinkVector |
The documentation for this interface was generated from the following file:
- Game/Destruction/Building/SCR_DestructibleBuildingComponent.c