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| override bool | HijackDamageEffect (SCR_ExtendedDamageManagerComponent dmgManager) |
| | Called before the damage effect is added to the damage manager If it returns true, damage effect is hijacked/intercepted and therefore not added/applied to the damage manager Any modifications done to the damage effect will persist.
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| override bool | UseBatchProcessing () |
| | Method called locally by SCR_DamageSufferingSystem to determine if it should group all instances of this damage effect type for processing.
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| override void | BatchData (inout SCR_BatchedDamageEffects batchedDataContainer, notnull SCR_PersistentDamageEffect effect) |
| | Method called locally by SCR_DamageSufferingSystem to store any neccessary information about effect into a derivative of a SCR_BatchedDamageEffects for further processing.
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| override void | BatchProcessing (notnull SCR_ExtendedDamageManagerComponent dmgManager, notnull SCR_BatchedDamageEffects batchedDataContainer, bool isAuthority) |
| | Method called locally by SCR_DamageSufferingSystem to do a singular processing for this damage effect type.
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| override bool | ExecuteSynchronizedSoundPlayback (notnull SCR_ExtendedDamageManagerComponent dmgManager) |
| | Method meant to be called by replicated events to use local data for sound playback.
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| override void | OnEffectAdded (SCR_ExtendedDamageManagerComponent dmgManager) |
| | Called when this DamageEffect gets added to a DamageManager.
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| override void | OnEffectRemoved (SCR_ExtendedDamageManagerComponent dmgManager) |
| | Called when this DamageEffect gets removed from a DamageManager.
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| BaseInfoDisplay | GetScreenEffect (notnull SCR_ExtendedDamageManagerComponent dmgManager, TypeName effectType) |
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| override float | GetCustomDamageValue () |
| | Method called locally by SCR_DamageSufferingSystem to get relevant damage amount for this specific damage effect.
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| override void | RecalculateDPS (float timeSlice, notnull SCR_ExtendedDamageManagerComponent dmgManager) |
| | Method called locally by SCR_DamageSufferingSystem to allow local computation of the DPS.
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| override bool | SaveApplyEffect (ScriptBitWriter w) |
| | It is indented to work togeter with SCR_OnEffectApplied to send replicated data to clients.
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| override bool | LoadApplyEffect (ScriptBitReader r) |
| | It is indented to work togeter with SCR_OnEffectApplied to load replicated data to clients.
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| override bool | Save (ScriptBitWriter w) |
| | Since DamageEffects can't have rpl methods, streaming has to be done through this method.
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| override bool | Load (ScriptBitReader r) |
| | Since DamageEffects can't have rpl methods, streaming has to be done through this method.
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| void | SkipRegenDelay (bool skip) |
| | When this is toggled PRIOR to the damage effect being added, the regen will start instantly OnEffectAdded.
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| bool | GetSkipRegenDelay (SCR_ExtendedDamageManagerComponent dmgManager) |
| | Will return true if regen delay was enabled.
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| proto external void | DealDot (float timeSlice, SCR_ExtendedDamageManagerComponent dmgManager) |
| | Applies DOT equivalent to timeSlice seconds.
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| proto external void | DealCustomDot (notnull HitZone hitzone, float dotAmount, notnull DotDamageEffectTimerToken token, SCR_ExtendedDamageManagerComponent dmgManager) |
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| proto external void | SetDPS (float dps) |
| | set amount of damage per second.
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| proto external void | SetMaxDuration (float newMaxduration) |
| | Set max duration for this DOT effect.
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| proto external void | ExtendMaxDuration (float amount) |
| | Increases the max duration of this damage effect.
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| proto external DotDamageEffectTimerToken | UpdateTimer (float timeSlice, SCR_ExtendedDamageManagerComponent dmgManager) |
| | Updates current duration of this damage effect by timeSlice and returns a token to be used for DealCustomDot.
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| proto external float | GetAccurateTimeSlice (float timeSlice) |
| | timeSlice can exceed the remaining time for DOT, this will return the accurate amount of DOT time left that can be applied.
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| proto external float | GetDPS () |
| | Returns amount of Damage Per Second applied by this DamageEffect.
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| proto external float | GetCurrentDuration () |
| | Returns amount of time this effect has been running.
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| proto external float | GetMaxDuration () |
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| void | IndividualProcessing (notnull SCR_ExtendedDamageManagerComponent dmgManager) |
| | Method called locally by SCR_DamageSufferingSystem when UseBatchProcessing() returns false.
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| proto external void | Terminate () |
| | Terminates this DamageEffect.
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| proto external void | SetActive (bool value) |
| | When active, the damage effect will be updated on frame.
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| proto external bool | IsActive () |
| | Checks if this effect is active or not.
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| bool | IsProxy (SCR_ExtendedDamageManagerComponent dmgManager) |
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| EDamageType | GetDefaultDamageType () |
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| proto external void | ApplyEffect (SCR_ExtendedDamageManagerComponent dmgManager) |
| | Called to apply a DamageEffect.
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| proto external float | GetTotalDamage () |
| | Get total damage dealt until this point by this damage effect.
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| proto external EDamageType | GetDamageType () |
| | Gettor for the DamageType of this DamageEffect.
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| proto external notnull Instigator | GetInstigator () |
| | Gettor for the Instigator of this DamageEffect.
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| proto external HitZone | GetAffectedHitZone () |
| | Gettor for which hitzone this DamageEffect was applied to.
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| proto external void | SetDamageType (EDamageType type) |
| | Settor for the DamageType of this DamageEffect.
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| proto external void | SetInstigator (notnull Instigator instigator) |
| | Settor for the instigator of the damage effect.
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| proto external void | SetAffectedHitZone (notnull HitZone hitZone) |
| | Settor for the affected HitZone of the damage effect.
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| proto external bool | IsValueChangeAllowed () |
| | Once this effect gets added to a manager, some of its values shouldn't change, as their change doesn't get replicated (instigator, damage type, affected hitzone) and it can lead to desync.
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| proto external bool | IsProxy () |
| | Used to check if you are a proxy or not.
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| void | OnEffectApplied (SCR_ExtendedDamageManagerComponent dmgManager) |
| | Called when this DamageEffect gets applied on a DamageManager.
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