Arma Reforger Script API
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Public Member Functions | |
override EVehicleInfoState | GetState () |
Can be overridden to get state of actual system or linked to an event. | |
override void | SetIcon (string icon) |
override void | SetColor (EVehicleInfoState state, EVehicleInfoColor color) |
override bool | UpdateRequired (EVehicleInfoState state) |
override bool | DisplayStartDrawInit (IEntity owner) |
override void | DisplayInit (IEntity owner) |
Init the UI, runs 1x at the start of the game. | |
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override void | DisplayUpdate (IEntity owner, float timeSlice) |
override void | DisplayStartDraw (IEntity owner) |
Create the UI. | |
override void | DisplayStopDraw (IEntity owner) |
Destroy the UI. | |
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void | SetEnabled (bool isEnabled) |
override void | Show (bool show, float speed=UIConstants.FADE_RATE_INSTANT, EAnimationCurve curve=EAnimationCurve.LINEAR) |
Show/hide InfoDisplay properly, not breaking other systems like AdaptiveOpacity or ConditionalVisibility. | |
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SCR_InfoDisplayHandler | GetHandler (TypeName handlerType) |
SCR_InfoDisplayInvoker | GetOnStart () |
SCR_InfoDisplayInvoker | GetOnStop () |
IEntity | GetOwnerEntity () |
Widget | GetContentWidget () |
string | GetContentWidgetName () |
void | SetRootWidget (notnull Widget root) |
void | SetContentWidget (notnull Widget content) |
bool | IsShown () |
Widget | GetRootWidget () |
bool | GetDimensions (out float width, out float height, bool addSafezones=true) |
Get width and height of the InfoDisplay element, optionally with safezones adjustments. | |
bool | GetAnchorPosition (out float x, out float y, EWidgetAnchor anchor=EWidgetAnchor.TOPLEFT, bool addSafezones=true) |
Get width and height of the InfoDisplay element, optionally with safezones adjustments. | |
void | RegisterToHudManager () |
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proto external int | GetInfoDisplays (out notnull array< BaseInfoDisplay > outInfoDisplays) |
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proto external GenericComponent | FindComponentInParentContainer (TypeName typeName) |
Additional Inherited Members | |
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EVehicleInfoColor | m_eColor |
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ResourceName | m_LayoutPath |
EHudLayers | m_eLayer |
int | m_iOverrideZOrder |
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bool | IsBlinking () |
Can be overridden to get state of actual system or linked to an event. | |
void | Scale (ImageWidget widget, float scale) |
void | Scale (TextWidget widget, float scale) |
void | Scale (OverlayWidget widget, float scale) |
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void | DisplayControlledEntityChanged (IEntity from, IEntity to) |
void | DisplayConsciousnessChanged (bool conscious, bool init=false) |
void | DisplayOnSuspended () |
Called when GUI is temporarily suspended due to visibility flags; e.g. GM entered and GUI marked as not to show in GM. | |
void | DisplayOnResumed () |
void | InitializeInterfaceSettings () |
void | OnSettingsChanged () |
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void | OnShownFinished (Widget w, float targetOpacity, WidgetAnimationOpacity anim=null) |
void | AdaptiveOpacity_Update (float opacity, float sceneBrightness, bool init=false) |
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const int | ICON_SIZE = 64 |
override void SCR_LightManagerInfoMulti.DisplayInit | ( | IEntity | owner | ) |
Init the UI, runs 1x at the start of the game.
Implements SCR_BaseVehicleInfo.
override bool SCR_LightManagerInfoMulti.DisplayStartDrawInit | ( | IEntity | owner | ) |
Implements SCR_BaseVehicleInfo.
override EVehicleInfoState SCR_LightManagerInfoMulti.GetState | ( | ) |
Can be overridden to get state of actual system or linked to an event.
Implements SCR_BaseVehicleInfo.
override void SCR_LightManagerInfoMulti.SetColor | ( | EVehicleInfoState | state, |
EVehicleInfoColor | color ) |
Implements SCR_BaseVehicleInfo.
override void SCR_LightManagerInfoMulti.SetIcon | ( | string | icon | ) |
Implements SCR_BaseVehicleInfo.
override bool SCR_LightManagerInfoMulti.UpdateRequired | ( | EVehicleInfoState | state | ) |
Implements SCR_BaseVehicleInfo.
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