◆ HandlerAttachedScripted()
| override void SCR_MapEditorUIComponent.HandlerAttachedScripted |
( |
Widget | w | ) |
|
Event called when subcomponent is initialized.
Called only after all other subcomponents were registered as well and can be searched for. To be overwritten by inherited classes.
- Parameters
-
Implements MenuRootSubComponent.
◆ HandlerDeattached()
| override void SCR_MapEditorUIComponent.HandlerDeattached |
( |
Widget | w | ) |
|
◆ IsConfigEditor()
◆ IsEditorMapOpen()
| bool SCR_MapEditorUIComponent.IsEditorMapOpen |
( |
| ) |
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◆ OnEditorCameraCreate()
| void SCR_MapEditorUIComponent.OnEditorCameraCreate |
( |
SCR_ManualCamera | editorCamera | ) |
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|
protected |
◆ OnEditorModeChange()
◆ OnMapClose()
◆ OnMapInit()
◆ OnMapOpen()
◆ OnMenuUpdate()
| void SCR_MapEditorUIComponent.OnMenuUpdate |
( |
| ) |
|
|
protected |
◆ SetCameraIconColor()
| void SCR_MapEditorUIComponent.SetCameraIconColor |
( |
EEditorMode | mode | ) |
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protected |
◆ ToggleMap()
| void SCR_MapEditorUIComponent.ToggleMap |
( |
bool | show, |
|
|
ResourceName | mapConfigPrefab ) |
- Parameters
-
| [in] | show | |
| [in] | mapConfigPrefab | |
◆ m_bIsFirstTimeOpened
| bool SCR_MapEditorUIComponent.m_bIsFirstTimeOpened = true |
|
protected |
◆ m_CameraIconColor
| ref Color SCR_MapEditorUIComponent.m_CameraIconColor = Color.White |
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protected |
◆ m_EditorCamera
◆ m_EditorCore
◆ m_EditorManager
◆ m_EditorMapConfigPrefab
| ResourceName SCR_MapEditorUIComponent.m_EditorMapConfigPrefab |
|
protected |
◆ m_EditorMapManager
◆ m_InputManager
| InputManager SCR_MapEditorUIComponent.m_InputManager |
|
protected |
◆ m_MapConfigEditor
◆ m_MapEntity
◆ m_MapWidget
| Widget SCR_MapEditorUIComponent.m_MapWidget |
|
protected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_MapEditorUIComponent.c