◆ HandlerAttachedScripted()
override void SCR_MapEditorUIComponent.HandlerAttachedScripted |
( |
Widget |
w | ) |
|
Event called when subcomponent is initialized.
Called only after all other subcomponents were registered as well and can be searched for. To be overwritten by inherited classes.
- Parameters
-
Implements MenuRootSubComponent.
◆ HandlerDeattached()
override void SCR_MapEditorUIComponent.HandlerDeattached |
( |
Widget |
w | ) |
|
◆ IsConfigEditor()
◆ IsEditorMapOpen()
bool SCR_MapEditorUIComponent.IsEditorMapOpen |
( |
| ) |
|
◆ OnEditorCameraCreate()
void SCR_MapEditorUIComponent.OnEditorCameraCreate |
( |
SCR_ManualCamera |
editorCamera | ) |
|
|
protected |
◆ OnEditorModeChange()
◆ OnMapClose()
◆ OnMapInit()
◆ OnMapOpen()
◆ OnMenuUpdate()
void SCR_MapEditorUIComponent.OnMenuUpdate |
( |
| ) |
|
|
protected |
◆ SetCameraIconColor()
void SCR_MapEditorUIComponent.SetCameraIconColor |
( |
EEditorMode |
mode | ) |
|
|
protected |
◆ ToggleMap()
void SCR_MapEditorUIComponent.ToggleMap |
( |
bool |
show, |
|
|
ResourceName |
mapConfigPrefab |
|
) |
| |
- Parameters
-
[in] | show | |
[in] | mapConfigPrefab | |
◆ m_bIsFirstTimeOpened
bool SCR_MapEditorUIComponent.m_bIsFirstTimeOpened = true |
|
protected |
◆ m_CameraIconColor
ref Color SCR_MapEditorUIComponent.m_CameraIconColor = Color.White |
|
protected |
◆ m_EditorCamera
◆ m_EditorCore
◆ m_EditorManager
◆ m_EditorMapConfigPrefab
ResourceName SCR_MapEditorUIComponent.m_EditorMapConfigPrefab |
|
protected |
◆ m_EditorMapManager
◆ m_InputManager
InputManager SCR_MapEditorUIComponent.m_InputManager |
|
protected |
◆ m_MapConfigEditor
◆ m_MapEntity
◆ m_MapWidget
Widget SCR_MapEditorUIComponent.m_MapWidget |
|
protected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_MapEditorUIComponent.c