◆ Init()
void SCR_MultiWeaponTurretDataHolder.Init |
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◆ Reset()
void SCR_MultiWeaponTurretDataHolder.Reset |
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◆ m_aEmptyPylonWidgets
ref array<Widget> SCR_MultiWeaponTurretDataHolder.m_aEmptyPylonWidgets = {} |
◆ m_aWeaponslots
◆ m_bInADS
bool SCR_MultiWeaponTurretDataHolder.m_bInADS |
◆ m_bInInspectionMode
bool SCR_MultiWeaponTurretDataHolder.m_bInInspectionMode |
◆ m_eAmmoTypeFlags
EAmmoType SCR_MultiWeaponTurretDataHolder.m_eAmmoTypeFlags |
◆ m_FireModeManager
◆ m_fZoom
float SCR_MultiWeaponTurretDataHolder.m_fZoom |
◆ m_mAmmoTypeWidgets
ref map<EAmmoType, SCR_AmmoTypeIcon> SCR_MultiWeaponTurretDataHolder.m_mAmmoTypeWidgets |
◆ m_multiWComp
◆ m_mWeaponMags
◆ m_Sights
◆ m_SightsZoomFOVInfo
◆ m_sWeaponNames
string SCR_MultiWeaponTurretDataHolder.m_sWeaponNames |
◆ m_Turret
◆ m_TurretController
The documentation for this interface was generated from the following file:
- Game/UI/HUD/WeaponInfo/SCR_WeaponInfo_MultiWeaponTurret.c