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override void | OnControllableDestroyed (notnull SCR_InstigatorContextData instigatorContextData) |
| When a controllable entity is destroyed, this event is raised.
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override void | OnPlayerRegistered (int playerId) |
| Called on every machine after a player is registered (identity, name etc.).
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override void | OnPlayerDisconnected (int playerId, KickCauseCode cause, int timeout) |
| Called after a player is disconnected.
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override void | OnPlayerSpawned (int playerId, IEntity controlledEntity) |
| Called after a player is spawned.
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void | OnWeatherChangedNotification (int playerID) |
| Called when weather is set to looping or when weather itself is changed (which auto sets it on looping) This is to make sure the notification, that weather is set, is only called once.
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int | GetKillFeedTypeNames (notnull array< ref SCR_NotificationKillfeedTypeName > killFeedTypeNames) |
| Get an list of all killfeed types and the localized name.
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int | GetKillFeedReceiveTypeNames (notnull array< ref SCR_NotificationKillfeedreceiveTypeName > killFeedReceiveTypeNames) |
| Get an list of all killfeed receive types and the localized name.
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EKillFeedType | GetKillFeedType () |
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void | SetKillFeedType (EKillFeedType killFeedType, int playerNotificationId=-1) |
| Server set killfeed type.
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EKillFeedReceiveType | GetReceiveKillFeedType () |
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void | SetReceiveKillFeedType (EKillFeedReceiveType receiveKillFeedType, int playerNotificationId=-1) |
| Server set killfeed receive type.
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override bool | RplSave (ScriptBitWriter writer) |
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override bool | RplLoad (ScriptBitReader reader) |
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override void | EOnInit (IEntity owner) |
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override void | OnPostInit (IEntity owner) |
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SCR_BaseGameMode | GetGameMode () |
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void | OnGameEnd () |
| Called on all machines when the world ends.
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void | OnGameStateChanged (SCR_EGameModeState state) |
| Called when game mode state changes called on all machines.
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void | OnGameModeStart () |
| Called on every machine when game mode starts.
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void | OnGameModeEnd (SCR_GameModeEndData data) |
| Called when game mode ends.
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void | OnPlayerConnected (int playerId) |
| Called after a player is connected.
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void | OnPlayerAuditSuccess (int playerId) |
| Event is called when player connecting Session hosting current Game Mode where is required authentication verification via.
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void | OnPlayerAuditFail (int playerId) |
| Event is called when player connecting Session hosting current Game Mode AuditFail() call may be called under two occasions: 1) verification is required but failed (account is not valid, player is banned, internet issues) 2) player cannot be verified as authentication is not required or possible - where it may be valid behavior (server online connectivity turned off for example) Basically non-audited player cannot access persistency/ etc.
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void | OnPlayerAuditTimeouted (int playerId) |
| Event is called when player connected to Session was kicked and did not reconnected in time This mean that slot reservation can be canceled.
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void | OnPlayerAuditRevived (int playerId) |
| Event is called when player reconnected successfully back to Session after kick This mean that slot reservation need to be finished (closed).
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void | OnPlayerRegistered (int playerId) |
| Called on every machine after a player is registered (identity, name etc.).
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void | OnPlayerDisconnected (int playerId, KickCauseCode cause, int timeout) |
| Called after a player is disconnected.
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void | OnPlayerSpawned (int playerId, IEntity controlledEntity) |
| Called after a player is spawned.
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bool | PreparePlayerEntity_S (SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) |
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void | OnSpawnPlayerEntityFailure_S (SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason) |
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void | OnPlayerSpawnFinalize_S (SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) |
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bool | HandlePlayerKilled (int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) |
| See SCR_BaseGameMode.HandlePlayerKilled.
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void | OnPlayerKilled (notnull SCR_InstigatorContextData instigatorContextData) |
| Called after a player gets killed.
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void | OnPlayerKilledHandled (int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) |
| Called after player gets killed in cases where the kill was handled by the game mode, supressing the default OnPlayerKilled behaviour.
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void | OnPlayerDeleted (int playerId, IEntity player) |
| Called after a player gets deleted.
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void | OnPlayerRoleChange (int playerId, EPlayerRole roleFlags) |
| Called when player role changes.
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void | OnWorldPostProcess (World world) |
| Called once loading of all entities of the world have been finished (still within the loading)
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void | HandleOnLoadoutAssigned (int playerID, SCR_BasePlayerLoadout assignedLoadout) |
| What happens when a player is assigned a loadout.
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void | HandleOnFactionAssigned (int playerID, Faction assignedFaction) |
| What happens when a player is assigned a faction.
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void | HandleOnSpawnPointAssigned (int playerID, SCR_SpawnPoint spawnPoint) |
| What happens when a player is assigned a spawn point.
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void | OnControllableSpawned (IEntity entity) |
| When a controllable entity is spawned, this event is raised.
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void | OnControllableDestroyed (notnull SCR_InstigatorContextData instigatorContextData) |
| When a controllable entity is destroyed, this event is raised.
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void | OnControllableDeleted (IEntity entity) |
| Prior to a controllable entity being DELETED, this event is raised.
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void | SCR_BaseGameModeComponent (IEntityComponentSource src, IEntity ent, IEntity parent) |
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