◆ AddFactionPlayerCounter()
void SCR_PlayerListMenu.AddFactionPlayerCounter |
( |
Faction |
faction | ) |
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◆ CanOpenPlayerActionList()
◆ CloseAllVoting()
void SCR_PlayerListMenu.CloseAllVoting |
( |
| ) |
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◆ CreateEntry()
◆ DeleteDisconnectedEntries()
void SCR_PlayerListMenu.DeleteDisconnectedEntries |
( |
| ) |
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◆ FocusFirstItem()
void SCR_PlayerListMenu.FocusFirstItem |
( |
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◆ GetOnPlayerListMenu()
static ScriptInvoker SCR_PlayerListMenu.GetOnPlayerListMenu |
( |
| ) |
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static |
Get event called when player list opens or closes.
- Returns
- Script invoker
◆ GetOnVotingStart()
void SCR_PlayerListMenu.GetOnVotingStart |
( |
EVotingType |
type, |
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int |
value |
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) |
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protected |
◆ GetVotingPlayerID()
◆ InitSorting()
void SCR_PlayerListMenu.InitSorting |
( |
| ) |
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protected |
◆ IsLocalPlayer()
bool SCR_PlayerListMenu.IsLocalPlayer |
( |
int |
id | ) |
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protected |
◆ IsVotedAbout()
◆ OnAddFriend()
void SCR_PlayerListMenu.OnAddFriend |
( |
| ) |
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◆ OnBack()
void SCR_PlayerListMenu.OnBack |
( |
| ) |
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◆ OnBlock()
◆ OnComboBoxConfirm()
◆ OnEditorRightsChanged()
void SCR_PlayerListMenu.OnEditorRightsChanged |
( |
int |
playerID, |
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bool |
newLimited |
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) |
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protected |
◆ OnEntryFocused()
void SCR_PlayerListMenu.OnEntryFocused |
( |
Widget |
w | ) |
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◆ OnEntryFocusLost()
void SCR_PlayerListMenu.OnEntryFocusLost |
( |
Widget |
w | ) |
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◆ OnFilter()
void SCR_PlayerListMenu.OnFilter |
( |
| ) |
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◆ OnFriendClick()
◆ OnHeaderChanged()
◆ OnInvite()
void SCR_PlayerListMenu.OnInvite |
( |
| ) |
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◆ OnMenuClose()
override void SCR_PlayerListMenu.OnMenuClose |
( |
| ) |
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◆ OnMenuFocusGained()
override void SCR_PlayerListMenu.OnMenuFocusGained |
( |
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◆ OnMenuFocusLost()
override void SCR_PlayerListMenu.OnMenuFocusLost |
( |
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◆ OnMenuOpen()
override void SCR_PlayerListMenu.OnMenuOpen |
( |
| ) |
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◆ OnMenuUpdate()
override void SCR_PlayerListMenu.OnMenuUpdate |
( |
float |
tDelta | ) |
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◆ OnMute()
void SCR_PlayerListMenu.OnMute |
( |
| ) |
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◆ OnMuteClick()
◆ OnPlayerConnected()
void SCR_PlayerListMenu.OnPlayerConnected |
( |
int |
id | ) |
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◆ OnTabChanged()
◆ OnUnblock()
◆ OnViewProfile()
void SCR_PlayerListMenu.OnViewProfile |
( |
| ) |
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protected |
◆ OnVoting()
void SCR_PlayerListMenu.OnVoting |
( |
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◆ OnVotingChanged()
void SCR_PlayerListMenu.OnVotingChanged |
( |
EVotingType |
type, |
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int |
value, |
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int |
playerID |
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) |
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protected |
◆ OpenPauseMenu()
void SCR_PlayerListMenu.OpenPauseMenu |
( |
| ) |
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protected |
◆ RemoveEntry()
◆ SetEntryBackgrounColor()
void SCR_PlayerListMenu.SetEntryBackgrounColor |
( |
Color |
color | ) |
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◆ SetupPlayerActionList()
◆ Sort()
void SCR_PlayerListMenu.Sort |
( |
string |
filterName, |
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bool |
sortUp |
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) |
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protected |
◆ SortByDeaths()
void SCR_PlayerListMenu.SortByDeaths |
( |
bool |
reverseSort = false | ) |
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◆ SortByFrequency()
void SCR_PlayerListMenu.SortByFrequency |
( |
bool |
reverseSort = false | ) |
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◆ SortByFriends()
void SCR_PlayerListMenu.SortByFriends |
( |
bool |
reverseSort = false | ) |
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◆ SortByKills()
void SCR_PlayerListMenu.SortByKills |
( |
bool |
reverseSort = false | ) |
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◆ SortByMuted()
void SCR_PlayerListMenu.SortByMuted |
( |
bool |
reverseSort = false | ) |
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◆ SortByName()
void SCR_PlayerListMenu.SortByName |
( |
bool |
reverseSort = false | ) |
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◆ SortByScore()
void SCR_PlayerListMenu.SortByScore |
( |
bool |
reverseSort = false | ) |
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◆ UpdateBlockElements()
void SCR_PlayerListMenu.UpdateBlockElements |
( |
| ) |
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◆ UpdateFrequencies()
void SCR_PlayerListMenu.UpdateFrequencies |
( |
| ) |
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◆ UpdateGameMasterIndicator()
void SCR_PlayerListMenu.UpdateGameMasterIndicator |
( |
SCR_PlayerListEntry |
entry, |
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bool |
editorIslimited |
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) |
| |
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protected |
◆ UpdatePlayerActionList()
◆ UpdatePlayerList()
void SCR_PlayerListMenu.UpdatePlayerList |
( |
bool |
addPlayer, |
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int |
id |
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) |
| |
◆ UpdateScore()
void SCR_PlayerListMenu.UpdateScore |
( |
| ) |
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◆ UpdateViewProfileButton()
void SCR_PlayerListMenu.UpdateViewProfileButton |
( |
int |
playerId, |
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bool |
forceHidden = false |
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) |
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protected |
◆ UpdateVoting()
void SCR_PlayerListMenu.UpdateVoting |
( |
| ) |
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protected |
◆ ADD_FRIEND
const string SCR_PlayerListMenu.ADD_FRIEND = "#AR-PlayerList_AddFriend" |
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staticprotected |
◆ BLOCK
const string SCR_PlayerListMenu.BLOCK = "#AR-PlayerList_Block" |
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staticprotected |
◆ DEFAULT_SORT_INDEX
const int SCR_PlayerListMenu.DEFAULT_SORT_INDEX = 1 |
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staticprotected |
◆ FACTION_COUNTER_LAYOUT
const ResourceName SCR_PlayerListMenu.FACTION_COUNTER_LAYOUT = "{5AD2CE85825EDA11}UI/layouts/Menus/PlayerList/FactionPlayerCounter.layout" |
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staticprotected |
◆ FILTER_BLOCK
const string SCR_PlayerListMenu.FILTER_BLOCK = "Block" |
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staticprotected |
◆ FILTER_DEATH
const string SCR_PlayerListMenu.FILTER_DEATH = "Deaths" |
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staticprotected |
◆ FILTER_FAV
const string SCR_PlayerListMenu.FILTER_FAV = "Favourite" |
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staticprotected |
◆ FILTER_FREQ
const string SCR_PlayerListMenu.FILTER_FREQ = "Freq" |
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staticprotected |
◆ FILTER_KILL
const string SCR_PlayerListMenu.FILTER_KILL = "Kills" |
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staticprotected |
◆ FILTER_MUTE
const string SCR_PlayerListMenu.FILTER_MUTE = "Mute" |
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staticprotected |
◆ FILTER_NAME
const string SCR_PlayerListMenu.FILTER_NAME = "Name" |
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staticprotected |
◆ FILTER_SCORE
const string SCR_PlayerListMenu.FILTER_SCORE = "Score" |
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staticprotected |
◆ INVITE_PLAYER_VOTE
const string SCR_PlayerListMenu.INVITE_PLAYER_VOTE = "#AR-PlayerList_Invite" |
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staticprotected |
◆ m_aAllPlayersInfo
◆ m_aEntries
◆ m_aFactions
ref array<Faction> SCR_PlayerListMenu.m_aFactions = {null} |
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protected |
◆ m_bFiltering
bool SCR_PlayerListMenu.m_bFiltering |
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protected |
◆ m_Block
◆ m_BlockCallback
◆ m_Friend
◆ m_fTimeSkip
float SCR_PlayerListMenu.m_fTimeSkip |
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protected |
◆ m_Header
◆ m_Invite
◆ m_Mute
◆ m_mVotingTypesOnCooldown
ref map<EVotingType, int> SCR_PlayerListMenu.m_mVotingTypesOnCooldown = new map<EVotingType, int>() |
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protected |
◆ m_PlayerController
◆ m_PlayerGroupController
◆ m_PlayerNameSelfColor
ref Color SCR_PlayerListMenu.m_PlayerNameSelfColor = new Color(0.898, 0.541, 0.184, 1) |
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protected |
◆ m_ScoringSystem
◆ m_SelectedEntry
◆ m_sGameMasterIndicatorName
string SCR_PlayerListMenu.m_sGameMasterIndicatorName = "GameMasterIndicator" |
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protected |
◆ m_SocialComponent
◆ m_sScoreboardRow
ResourceName SCR_PlayerListMenu.m_sScoreboardRow = "{65369923121A38E7}UI/layouts/Menus/PlayerList/PlayerListEntry.layout" |
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protected |
◆ m_Unblock
◆ m_ViewProfile
◆ m_Vote
◆ m_VoterComponent
◆ m_VotingManager
◆ m_wTable
Widget SCR_PlayerListMenu.m_wTable |
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protected |
◆ MUTE
const string SCR_PlayerListMenu.MUTE = "#AR-PlayerList_Mute" |
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staticprotected |
◆ MUTE_TEXTURE
const string SCR_PlayerListMenu.MUTE_TEXTURE = "sound-off" |
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staticprotected |
◆ OPTIONS_COMBO_ACCEPT
const string SCR_PlayerListMenu.OPTIONS_COMBO_ACCEPT = "#AR-Group_AcceptJoinPrivateGroup" |
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staticprotected |
◆ OPTIONS_COMBO_CANCEL
const string SCR_PlayerListMenu.OPTIONS_COMBO_CANCEL = "#AR-Group_RefuseJoinPrivateGroup" |
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staticprotected |
◆ REMOVE_FRIEND
const string SCR_PlayerListMenu.REMOVE_FRIEND = "#AR-PlayerList_RemoveFriend" |
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staticprotected |
◆ s_OnPlayerListMenu
ref ScriptInvoker SCR_PlayerListMenu.s_OnPlayerListMenu = new ScriptInvoker() |
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staticprotected |
◆ TIME_STEP
const float SCR_PlayerListMenu.TIME_STEP = 1.0 |
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staticprotected |
◆ UNBLOCK
const string SCR_PlayerListMenu.UNBLOCK = "#AR-PlayerList_Unblock" |
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staticprotected |
◆ UNMUTE
const string SCR_PlayerListMenu.UNMUTE = "#AR-PlayerList_Unmute" |
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staticprotected |
◆ VOTING_PLAYER_COUNT_FORMAT
const string SCR_PlayerListMenu.VOTING_PLAYER_COUNT_FORMAT = "#AR-Voting_PlayerCountFormatting" |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/UI/HUD/SCR_PlayerListMenu.c