|
| void | InitSorting () |
| |
| void | OnHeaderChanged (SCR_SortHeaderComponent sortHeader) |
| |
| void | Sort (string filterName, bool sortUp) |
| |
| void | OnViewProfile () |
| |
| void | UpdateViewProfileButton (int playerId, bool forceHidden=false) |
| |
| void | SetupPlayerActionList (notnull SCR_ComboBoxComponent combo) |
| |
| void | UpdatePlayerActionList (notnull SCR_ComboBoxComponent combo, bool isCallqueue) |
| |
| void | OnComboBoxConfirm (notnull SCR_ComboBoxComponent combo, int index) |
| |
| int | GetVotingPlayerID (SCR_ComboBoxComponent combo) |
| |
| void | OnEditorRightsChanged (int playerID, bool newLimited) |
| |
| void | UpdateGameMasterIndicator (notnull SCR_PlayerListEntry entry, bool editorIslimited) |
| |
| bool | IsLocalPlayer (int id) |
| |
| void | OnVotingChanged (EVotingType type, int value, int playerID) |
| |
| void | GetOnVotingStart (EVotingType type, int value) |
| |
| void | UpdateVoting () |
| |
| bool | IsVotedAbout (SCR_PlayerListEntry entry) |
| |
| bool | CanOpenPlayerActionList (notnull SCR_PlayerListEntry entry) |
| |
| void | OnFactionCommanderChanged (SCR_Faction faction, int commanderPlayerId) |
| |
| void | ToggleCommanderIndicator (SCR_PlayerListEntry entry, bool toggle) |
| |
◆ AddFactionPlayerCounter()
| void SCR_PlayerListMenu.AddFactionPlayerCounter |
( |
Faction | faction | ) |
|
◆ CanOpenPlayerActionList()
◆ CloseAllVoting()
| void SCR_PlayerListMenu.CloseAllVoting |
( |
| ) |
|
◆ CreateEntry()
◆ DeleteDisconnectedEntries()
| void SCR_PlayerListMenu.DeleteDisconnectedEntries |
( |
| ) |
|
◆ FocusFirstItem()
| void SCR_PlayerListMenu.FocusFirstItem |
( |
| ) |
|
◆ GetOnPlayerListMenu()
| static ScriptInvoker SCR_PlayerListMenu.GetOnPlayerListMenu |
( |
| ) |
|
|
static |
Get event called when player list opens or closes.
- Returns
- Script invoker
◆ GetOnVotingStart()
| void SCR_PlayerListMenu.GetOnVotingStart |
( |
EVotingType | type, |
|
|
int | value ) |
|
protected |
◆ GetVotingPlayerID()
◆ InitSorting()
| void SCR_PlayerListMenu.InitSorting |
( |
| ) |
|
|
protected |
◆ IsLocalPlayer()
| bool SCR_PlayerListMenu.IsLocalPlayer |
( |
int | id | ) |
|
|
protected |
◆ IsVotedAbout()
◆ OnBack()
| void SCR_PlayerListMenu.OnBack |
( |
| ) |
|
◆ OnBlock()
◆ OnComboBoxConfirm()
◆ OnEditorRightsChanged()
| void SCR_PlayerListMenu.OnEditorRightsChanged |
( |
int | playerID, |
|
|
bool | newLimited ) |
|
protected |
◆ OnEntryFocused()
| void SCR_PlayerListMenu.OnEntryFocused |
( |
notnull Widget | w | ) |
|
◆ OnEntryFocusLost()
| void SCR_PlayerListMenu.OnEntryFocusLost |
( |
Widget | w | ) |
|
◆ OnFactionCommanderChanged()
| void SCR_PlayerListMenu.OnFactionCommanderChanged |
( |
SCR_Faction | faction, |
|
|
int | commanderPlayerId ) |
|
protected |
◆ OnHeaderChanged()
◆ OnInvite()
| void SCR_PlayerListMenu.OnInvite |
( |
| ) |
|
◆ OnMenuClose()
| override void SCR_PlayerListMenu.OnMenuClose |
( |
| ) |
|
◆ OnMenuFocusGained()
| override void SCR_PlayerListMenu.OnMenuFocusGained |
( |
| ) |
|
◆ OnMenuFocusLost()
| override void SCR_PlayerListMenu.OnMenuFocusLost |
( |
| ) |
|
◆ OnMenuOpen()
| override void SCR_PlayerListMenu.OnMenuOpen |
( |
| ) |
|
◆ OnMenuUpdate()
| override void SCR_PlayerListMenu.OnMenuUpdate |
( |
float | tDelta | ) |
|
◆ OnMute()
| void SCR_PlayerListMenu.OnMute |
( |
| ) |
|
◆ OnMuteClick()
◆ OnPlayerConnected()
| void SCR_PlayerListMenu.OnPlayerConnected |
( |
int | id | ) |
|
◆ OnTabChanged()
◆ OnUnblock()
◆ OnViewProfile()
| void SCR_PlayerListMenu.OnViewProfile |
( |
| ) |
|
|
protected |
◆ OnVoting()
| void SCR_PlayerListMenu.OnVoting |
( |
| ) |
|
◆ OnVotingChanged()
| void SCR_PlayerListMenu.OnVotingChanged |
( |
EVotingType | type, |
|
|
int | value, |
|
|
int | playerID ) |
|
protected |
◆ RemoveEntry()
◆ SetEntryBackgrounColor()
| void SCR_PlayerListMenu.SetEntryBackgrounColor |
( |
Color | color | ) |
|
◆ SetupPlayerActionList()
◆ Sort()
| void SCR_PlayerListMenu.Sort |
( |
string | filterName, |
|
|
bool | sortUp ) |
|
protected |
◆ SortByDeaths()
| void SCR_PlayerListMenu.SortByDeaths |
( |
bool | reverseSort = false | ) |
|
◆ SortByFrequency()
| void SCR_PlayerListMenu.SortByFrequency |
( |
bool | reverseSort = false | ) |
|
◆ SortByKills()
| void SCR_PlayerListMenu.SortByKills |
( |
bool | reverseSort = false | ) |
|
◆ SortByMuted()
| void SCR_PlayerListMenu.SortByMuted |
( |
bool | reverseSort = false | ) |
|
◆ SortByName()
| void SCR_PlayerListMenu.SortByName |
( |
bool | reverseSort = false | ) |
|
◆ SortByScore()
| void SCR_PlayerListMenu.SortByScore |
( |
bool | reverseSort = false | ) |
|
◆ ToggleCommanderIndicator()
◆ UpdateFrequencies()
| void SCR_PlayerListMenu.UpdateFrequencies |
( |
| ) |
|
◆ UpdateGameMasterIndicator()
| void SCR_PlayerListMenu.UpdateGameMasterIndicator |
( |
notnull SCR_PlayerListEntry | entry, |
|
|
bool | editorIslimited ) |
|
protected |
◆ UpdatePlayerActionList()
◆ UpdatePlayerList()
| void SCR_PlayerListMenu.UpdatePlayerList |
( |
bool | addPlayer, |
|
|
int | id ) |
◆ UpdateScore()
| void SCR_PlayerListMenu.UpdateScore |
( |
| ) |
|
◆ UpdateShownUIElements()
| void SCR_PlayerListMenu.UpdateShownUIElements |
( |
| ) |
|
Updates selected player list entry and main actions/buttons.
◆ UpdateViewProfileButton()
| void SCR_PlayerListMenu.UpdateViewProfileButton |
( |
int | playerId, |
|
|
bool | forceHidden = false ) |
|
protected |
◆ UpdateVoting()
| void SCR_PlayerListMenu.UpdateVoting |
( |
| ) |
|
|
protected |
◆ BLOCK
| const string SCR_PlayerListMenu.BLOCK = "#AR-PlayerList_Block" |
|
staticprotected |
◆ DEFAULT_SORT_INDEX
| const int SCR_PlayerListMenu.DEFAULT_SORT_INDEX = 1 |
|
staticprotected |
◆ FACTION_COUNTER_LAYOUT
| const ResourceName SCR_PlayerListMenu.FACTION_COUNTER_LAYOUT = "{5AD2CE85825EDA11}UI/layouts/Menus/PlayerList/FactionPlayerCounter.layout" |
|
staticprotected |
◆ FILTER_BLOCK
| const string SCR_PlayerListMenu.FILTER_BLOCK = "Block" |
|
staticprotected |
◆ FILTER_DEATH
| const string SCR_PlayerListMenu.FILTER_DEATH = "Deaths" |
|
staticprotected |
◆ FILTER_FAV
| const string SCR_PlayerListMenu.FILTER_FAV = "Favourite" |
|
staticprotected |
◆ FILTER_FREQ
| const string SCR_PlayerListMenu.FILTER_FREQ = "Freq" |
|
staticprotected |
◆ FILTER_KILL
| const string SCR_PlayerListMenu.FILTER_KILL = "Kills" |
|
staticprotected |
◆ FILTER_MUTE
| const string SCR_PlayerListMenu.FILTER_MUTE = "Mute" |
|
staticprotected |
◆ FILTER_NAME
| const string SCR_PlayerListMenu.FILTER_NAME = "Name" |
|
staticprotected |
◆ FILTER_SCORE
| const string SCR_PlayerListMenu.FILTER_SCORE = "Score" |
|
staticprotected |
◆ INVITE_PLAYER_VOTE
| const string SCR_PlayerListMenu.INVITE_PLAYER_VOTE = "#AR-PlayerList_Invite" |
|
staticprotected |
◆ m_aAllPlayersInfo
◆ m_aEntries
◆ m_aFactions
| ref array<Faction> SCR_PlayerListMenu.m_aFactions = {null} |
|
protected |
◆ m_bFiltering
| bool SCR_PlayerListMenu.m_bFiltering |
|
protected |
◆ m_Block
◆ m_BlockCallback
| ref BackendCallback SCR_PlayerListMenu.m_BlockCallback = null |
|
protected |
◆ m_fTimeSkip
| float SCR_PlayerListMenu.m_fTimeSkip |
|
protected |
◆ m_Header
◆ m_Invite
◆ m_Mute
◆ m_mVotingTypesOnCooldown
| ref map<EVotingType, int> SCR_PlayerListMenu.m_mVotingTypesOnCooldown = new map<EVotingType, int>() |
|
protected |
◆ m_PlayerController
◆ m_PlayerGroupController
◆ m_PlayerNameSelfColor
| ref Color SCR_PlayerListMenu.m_PlayerNameSelfColor = new Color(0.898, 0.541, 0.184, 1) |
|
protected |
◆ m_sCommanderIndicatorName
| string SCR_PlayerListMenu.m_sCommanderIndicatorName = "CommanderIndicator" |
|
protected |
◆ m_ScoringSystem
◆ m_SelectedEntry
◆ m_sGameMasterIndicatorName
| string SCR_PlayerListMenu.m_sGameMasterIndicatorName = "GameMasterIndicator" |
|
protected |
◆ m_SocialComponent
◆ m_sScoreboardRow
| ResourceName SCR_PlayerListMenu.m_sScoreboardRow = "{65369923121A38E7}UI/layouts/Menus/PlayerList/PlayerListEntry.layout" |
|
protected |
◆ m_Unblock
◆ m_ViewProfile
◆ m_Vote
◆ m_VoterComponent
◆ m_VotingManager
◆ m_wTable
| Widget SCR_PlayerListMenu.m_wTable |
|
protected |
◆ MUTE
| const string SCR_PlayerListMenu.MUTE = "#AR-PlayerList_Mute" |
|
staticprotected |
◆ MUTE_TEXTURE
| const string SCR_PlayerListMenu.MUTE_TEXTURE = "sound-off" |
|
staticprotected |
◆ OPTIONS_COMBO_ACCEPT
| const string SCR_PlayerListMenu.OPTIONS_COMBO_ACCEPT = "#AR-Group_AcceptJoinPrivateGroup" |
|
staticprotected |
◆ OPTIONS_COMBO_CANCEL
| const string SCR_PlayerListMenu.OPTIONS_COMBO_CANCEL = "#AR-Group_RefuseJoinPrivateGroup" |
|
staticprotected |
◆ s_OnPlayerListMenu
| ref ScriptInvoker SCR_PlayerListMenu.s_OnPlayerListMenu = new ScriptInvoker() |
|
staticprotected |
◆ TIME_STEP
| const float SCR_PlayerListMenu.TIME_STEP = 1.0 |
|
staticprotected |
◆ UNBLOCK
| const string SCR_PlayerListMenu.UNBLOCK = "#AR-PlayerList_Unblock" |
|
staticprotected |
◆ UNMUTE
| const string SCR_PlayerListMenu.UNMUTE = "#AR-PlayerList_Unmute" |
|
staticprotected |
◆ VOTING_PLAYER_COUNT_FORMAT
| const string SCR_PlayerListMenu.VOTING_PLAYER_COUNT_FORMAT = "#AR-Voting_PlayerCountFormatting" |
|
staticprotected |
The documentation for this interface was generated from the following file:
- Game/UI/HUD/SCR_PlayerListMenu.c