◆ CanDeleteSave()
| bool SCR_SaveLoadEntryComponent.CanDeleteSave |
( |
| ) |
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◆ CanLoadSave()
| bool SCR_SaveLoadEntryComponent.CanLoadSave |
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| ) |
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◆ CanOverrideSave()
| bool SCR_SaveLoadEntryComponent.CanOverrideSave |
( |
| ) |
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◆ GetDisplayName()
| string SCR_SaveLoadEntryComponent.GetDisplayName |
( |
| ) |
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◆ GetFileName()
| string SCR_SaveLoadEntryComponent.GetFileName |
( |
| ) |
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◆ GetOnDeleteSave()
| ScriptInvokerButton SCR_SaveLoadEntryComponent.GetOnDeleteSave |
( |
| ) |
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◆ GetOnLoadSave()
| ScriptInvokerButton SCR_SaveLoadEntryComponent.GetOnLoadSave |
( |
| ) |
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◆ GetOnOverrideSave()
| ScriptInvokerButton SCR_SaveLoadEntryComponent.GetOnOverrideSave |
( |
| ) |
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◆ GetSaveData()
| SaveGame SCR_SaveLoadEntryComponent.GetSaveData |
( |
| ) |
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◆ GetSaveIcon()
| ImageWidget SCR_SaveLoadEntryComponent.GetSaveIcon |
( |
| ) |
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◆ HandlerAttached()
| override void SCR_SaveLoadEntryComponent.HandlerAttached |
( |
Widget | w | ) |
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◆ IsDownloaded()
| bool SCR_SaveLoadEntryComponent.IsDownloaded |
( |
| ) |
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◆ IsError()
| bool SCR_SaveLoadEntryComponent.IsError |
( |
| ) |
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◆ OnClickDelete()
| void SCR_SaveLoadEntryComponent.OnClickDelete |
( |
| ) |
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protected |
◆ OnClickLoad()
| void SCR_SaveLoadEntryComponent.OnClickLoad |
( |
| ) |
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protected |
◆ OnClickSave()
| void SCR_SaveLoadEntryComponent.OnClickSave |
( |
| ) |
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protected |
◆ OnFocus()
| override bool SCR_SaveLoadEntryComponent.OnFocus |
( |
Widget | w, |
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|
int | x, |
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|
int | y ) |
◆ OnFocusLost()
| override bool SCR_SaveLoadEntryComponent.OnFocusLost |
( |
Widget | w, |
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|
int | x, |
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int | y ) |
◆ OnInputDeviceChange()
| void SCR_SaveLoadEntryComponent.OnInputDeviceChange |
( |
EInputDeviceType | oldDevice, |
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EInputDeviceType | newDevice ) |
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protected |
◆ SetCanDelete()
| void SCR_SaveLoadEntryComponent.SetCanDelete |
( |
bool | state | ) |
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◆ SetCanLoad()
| void SCR_SaveLoadEntryComponent.SetCanLoad |
( |
bool | state | ) |
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◆ SetCanSave()
| void SCR_SaveLoadEntryComponent.SetCanSave |
( |
bool | state | ) |
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◆ SetDateTime()
| void SCR_SaveLoadEntryComponent.SetDateTime |
( |
string | date, |
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|
string | time ) |
◆ SetDisplayName()
| void SCR_SaveLoadEntryComponent.SetDisplayName |
( |
string | name | ) |
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◆ SetFileName()
| void SCR_SaveLoadEntryComponent.SetFileName |
( |
string | name | ) |
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◆ SetIsDownloaded()
| void SCR_SaveLoadEntryComponent.SetIsDownloaded |
( |
bool | state | ) |
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◆ SetIsWarning()
| void SCR_SaveLoadEntryComponent.SetIsWarning |
( |
| ) |
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◆ SetSaveData()
| void SCR_SaveLoadEntryComponent.SetSaveData |
( |
SaveGame | saveData | ) |
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◆ SetSaveIcon()
| void SCR_SaveLoadEntryComponent.SetSaveIcon |
( |
Color | imageColor, |
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|
string | icon ) |
◆ SetScenarioDataVisible()
| void SCR_SaveLoadEntryComponent.SetScenarioDataVisible |
( |
bool | state | ) |
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◆ SetScenarioIcon()
| void SCR_SaveLoadEntryComponent.SetScenarioIcon |
( |
Color | imageColor, |
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|
string | icon ) |
◆ SetScenarioName()
| void SCR_SaveLoadEntryComponent.SetScenarioName |
( |
string | name | ) |
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◆ SetVersion()
| void SCR_SaveLoadEntryComponent.SetVersion |
( |
string | version, |
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bool | isVersionCompatible ) |
◆ UpdateAllWidgets()
| void SCR_SaveLoadEntryComponent.UpdateAllWidgets |
( |
bool | visibility | ) |
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protected |
Update visual state of line.
◆ m_bCanDelete
| bool SCR_SaveLoadEntryComponent.m_bCanDelete |
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protected |
◆ m_bCanLoad
| bool SCR_SaveLoadEntryComponent.m_bCanLoad |
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protected |
◆ m_bCanSave
| bool SCR_SaveLoadEntryComponent.m_bCanSave |
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protected |
◆ m_bHasIssue
| bool SCR_SaveLoadEntryComponent.m_bHasIssue |
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protected |
◆ m_bIsDownloaded
| bool SCR_SaveLoadEntryComponent.m_bIsDownloaded |
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protected |
◆ m_bIsFocused
| bool SCR_SaveLoadEntryComponent.m_bIsFocused |
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protected |
◆ m_OnDelete
| ref ScriptInvokerButton SCR_SaveLoadEntryComponent.m_OnDelete |
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protected |
◆ m_OnLoad
| ref ScriptInvokerButton SCR_SaveLoadEntryComponent.m_OnLoad |
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protected |
◆ m_OnSave
| ref ScriptInvokerButton SCR_SaveLoadEntryComponent.m_OnSave |
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protected |
◆ m_Save
| SaveGame SCR_SaveLoadEntryComponent.m_Save |
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protected |
◆ m_sDisplayName
| string SCR_SaveLoadEntryComponent.m_sDisplayName |
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protected |
◆ m_sFileName
| string SCR_SaveLoadEntryComponent.m_sFileName |
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protected |
◆ m_Widgets
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Save/SCR_SaveLoadEntryComponent.c