Arma Reforger Script API
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SCR_ScenarioFrameworkActionAssignTask Interface Reference
Inheritance diagram for SCR_ScenarioFrameworkActionAssignTask:
SCR_ScenarioFrameworkActionBase BaseContainerObject

Public Member Functions

override void OnActivate (IEntity object)
 
void ProcessPlayer (notnull IEntity playerEnt, notnull SCR_ScenarioFrameworkTask task)
 
- Public Member Functions inherited from SCR_ScenarioFrameworkActionBase
void Init (IEntity entity)
 Initializes entity, sets OnActivate and OnDeactivate event handlers for SCR_BaseTriggerEntity.
 
bool CanActivate ()
 Checks if action can be activated, handles maximum activation limit, increments activation count if possible.
 
bool ValidateInputEntity (IEntity object, SCR_ScenarioFrameworkGet getter, out IEntity entity)
 Validates input entity for ScenarioFramework Action, checks if it's from layer or getter, returns true if valid.
 
array< ref SCR_ScenarioFrameworkActionBaseGetSubActions ()
 
void RestoreToDefault ()
 Restores default settings for action and resets number of activations.
 
void SpawnObjects (notnull array< string > aObjectsNames, SCR_ScenarioFrameworkEActivationType eActivationType)
 Spawns objects from an array, checks for existence, activation type, and initializes them with specified activation type.
 
- Public Member Functions inherited from BaseContainerObject
proto external string GetStoreName ()
 Retrieve the store name, usually just a GUID.
 

Public Attributes

ref SCR_ScenarioFrameworkGetTask m_TaskGetter
 
ref SCR_ScenarioFrameworkGet m_PlayerGetter
 
bool m_bAssignTask
 
bool m_bForceAssign
 
- Public Attributes inherited from SCR_ScenarioFrameworkActionBase
bool m_bDebug
 
int m_iMaxNumberOfActivations
 
IEntity m_Entity
 
int m_iNumberOfActivations
 

Member Function Documentation

◆ OnActivate()

override void SCR_ScenarioFrameworkActionAssignTask.OnActivate ( IEntity object)
Parameters
[in]object

Implements SCR_ScenarioFrameworkActionBase.

◆ ProcessPlayer()

void SCR_ScenarioFrameworkActionAssignTask.ProcessPlayer ( notnull IEntity playerEnt,
notnull SCR_ScenarioFrameworkTask task )

Member Data Documentation

◆ m_bAssignTask

bool SCR_ScenarioFrameworkActionAssignTask.m_bAssignTask

◆ m_bForceAssign

bool SCR_ScenarioFrameworkActionAssignTask.m_bForceAssign

◆ m_PlayerGetter

ref SCR_ScenarioFrameworkGet SCR_ScenarioFrameworkActionAssignTask.m_PlayerGetter

◆ m_TaskGetter

ref SCR_ScenarioFrameworkGetTask SCR_ScenarioFrameworkActionAssignTask.m_TaskGetter

The documentation for this interface was generated from the following file: