Arma Reforger Script API
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Public Member Functions | |
bool | CanActivateTriggerVariant (IEntity object, out SCR_ScenarioFrameworkTriggerEntity trigger) |
void | AddListener (IEntity object=null, SCR_ScenarioFrameworkTriggerEntity trigger=null) |
void | OnObjectDamage (EDamageState state) |
override void | OnActivate (IEntity object) |
Public Member Functions inherited from SCR_ScenarioFrameworkActionBase | |
void | Init (IEntity entity) |
bool | CanActivate () |
bool | ValidateInputEntity (IEntity object, SCR_ScenarioFrameworkGet getter, out IEntity entity) |
\out entity | |
void | OnActivate (IEntity object) |
void | SpawnObjects (notnull array< string > aObjectsNames, SCR_ScenarioFrameworkEActivationType eActivationType) |
Public Attributes | |
ref SCR_ScenarioFrameworkGet | m_Getter |
string | m_sTargetLayerTask |
bool | m_bCausedByPlayer |
bool | m_bAlreadyDestroyed |
SCR_ScenarioFrameworkTask | m_Task |
ref array< IEntity > | m_aTargetEntities = {} |
Public Attributes inherited from SCR_ScenarioFrameworkActionBase | |
int | m_iMaxNumberOfActivations |
IEntity | m_Entity |
int | m_iNumberOfActivations |
void SCR_ScenarioFrameworkActionFailTaskIfVehiclesInTriggerDestroyed.AddListener | ( | IEntity | object = null , |
SCR_ScenarioFrameworkTriggerEntity | trigger = null |
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) |
[in] | object | |
[in] | trigger |
bool SCR_ScenarioFrameworkActionFailTaskIfVehiclesInTriggerDestroyed.CanActivateTriggerVariant | ( | IEntity | object, |
out SCR_ScenarioFrameworkTriggerEntity | trigger | ||
) |
[in] | object | |
[out] | trigger |
override void SCR_ScenarioFrameworkActionFailTaskIfVehiclesInTriggerDestroyed.OnActivate | ( | IEntity | object | ) |
[in] | object |
Implements SCR_ScenarioFrameworkActionBase.
void SCR_ScenarioFrameworkActionFailTaskIfVehiclesInTriggerDestroyed.OnObjectDamage | ( | EDamageState | state | ) |
[in] | state |
ref array<IEntity> SCR_ScenarioFrameworkActionFailTaskIfVehiclesInTriggerDestroyed.m_aTargetEntities = {} |
bool SCR_ScenarioFrameworkActionFailTaskIfVehiclesInTriggerDestroyed.m_bAlreadyDestroyed |
bool SCR_ScenarioFrameworkActionFailTaskIfVehiclesInTriggerDestroyed.m_bCausedByPlayer |
ref SCR_ScenarioFrameworkGet SCR_ScenarioFrameworkActionFailTaskIfVehiclesInTriggerDestroyed.m_Getter |
string SCR_ScenarioFrameworkActionFailTaskIfVehiclesInTriggerDestroyed.m_sTargetLayerTask |
SCR_ScenarioFrameworkTask SCR_ScenarioFrameworkActionFailTaskIfVehiclesInTriggerDestroyed.m_Task |