Arma Reforger Script API
Loading...
Searching...
No Matches
SCR_ScenarioFrameworkActionOnAnimationEvent Interface Reference
Inheritance diagram for SCR_ScenarioFrameworkActionOnAnimationEvent:
SCR_ScenarioFrameworkActionBase BaseContainerObject

Public Member Functions

override void OnActivate (IEntity object)
 
void OnAnimationEvent (AnimationEventID animEventType, AnimationEventID animUserString, int intParam, float timeFromStart, float timeToEnd)
 
override array< ref SCR_ScenarioFrameworkActionBaseGetSubActions ()
 
- Public Member Functions inherited from SCR_ScenarioFrameworkActionBase
void Init (IEntity entity)
 Initializes entity, sets OnActivate and OnDeactivate event handlers for SCR_BaseTriggerEntity.
 
bool CanActivate ()
 Checks if action can be activated, handles maximum activation limit, increments activation count if possible.
 
bool ValidateInputEntity (IEntity object, SCR_ScenarioFrameworkGet getter, out IEntity entity)
 Validates input entity for ScenarioFramework Action, checks if it's from layer or getter, returns true if valid.
 
void RestoreToDefault ()
 Restores default settings for action and resets number of activations.
 
void SpawnObjects (notnull array< string > aObjectsNames, SCR_ScenarioFrameworkEActivationType eActivationType)
 Spawns objects from an array, checks for existence, activation type, and initializes them with specified activation type.
 
- Public Member Functions inherited from BaseContainerObject
proto external string GetStoreName ()
 Retrieve the store name, usually just a GUID.
 

Public Attributes

ref SCR_ScenarioFrameworkGet m_Getter
 
string m_sAnimationEventString
 
ref array< ref SCR_ScenarioFrameworkActionBasem_aActions
 
SCR_CharacterControllerComponent m_CharController
 
- Public Attributes inherited from SCR_ScenarioFrameworkActionBase
bool m_bDebug
 
int m_iMaxNumberOfActivations
 
IEntity m_Entity
 
int m_iNumberOfActivations
 

Member Function Documentation

◆ GetSubActions()

override array< ref SCR_ScenarioFrameworkActionBase > SCR_ScenarioFrameworkActionOnAnimationEvent.GetSubActions ( )
Parameters
[out]subActions

Implements SCR_ScenarioFrameworkActionBase.

◆ OnActivate()

override void SCR_ScenarioFrameworkActionOnAnimationEvent.OnActivate ( IEntity object)
Parameters
[in]object

Implements SCR_ScenarioFrameworkActionBase.

◆ OnAnimationEvent()

void SCR_ScenarioFrameworkActionOnAnimationEvent.OnAnimationEvent ( AnimationEventID animEventType,
AnimationEventID animUserString,
int intParam,
float timeFromStart,
float timeToEnd )
Parameters
[in]state

Member Data Documentation

◆ m_aActions

ref array<ref SCR_ScenarioFrameworkActionBase> SCR_ScenarioFrameworkActionOnAnimationEvent.m_aActions

◆ m_CharController

SCR_CharacterControllerComponent SCR_ScenarioFrameworkActionOnAnimationEvent.m_CharController

◆ m_Getter

ref SCR_ScenarioFrameworkGet SCR_ScenarioFrameworkActionOnAnimationEvent.m_Getter

◆ m_sAnimationEventString

string SCR_ScenarioFrameworkActionOnAnimationEvent.m_sAnimationEventString

The documentation for this interface was generated from the following file: