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| void | OnCompartmentEnteredOrLeft (IEntity vehicle, BaseCompartmentManagerComponent mgr, IEntity occupant, int managerId, int slotID) |
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| override void | OnActivate (IEntity object) |
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| override array< ref SCR_ScenarioFrameworkActionBase > | GetSubActions () |
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| void | Init (IEntity entity) |
| | Initializes entity, sets OnActivate and OnDeactivate event handlers for SCR_BaseTriggerEntity.
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| bool | CanActivate () |
| | Checks if action can be activated, handles maximum activation limit, increments activation count if possible.
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| bool | ValidateInputEntity (IEntity object, SCR_ScenarioFrameworkGet getter, out IEntity entity) |
| | Validates input entity for ScenarioFramework Action, checks if it's from layer or getter, returns true if valid.
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| void | RestoreToDefault () |
| | Restores default settings for action and resets number of activations.
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| void | SpawnObjects (notnull array< string > aObjectsNames, SCR_ScenarioFrameworkEActivationType eActivationType) |
| | Spawns objects from an array, checks for existence, activation type, and initializes them with specified activation type.
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| proto external string | GetStoreName () |
| | Retrieve the store name, usually just a GUID.
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◆ GetSubActions()
◆ OnActivate()
| override void SCR_ScenarioFrameworkActionOnCompartmentEnteredOrLeft.OnActivate |
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IEntity | object | ) |
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◆ OnCompartmentEnteredOrLeft()
| void SCR_ScenarioFrameworkActionOnCompartmentEnteredOrLeft.OnCompartmentEnteredOrLeft |
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IEntity | vehicle, |
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BaseCompartmentManagerComponent | mgr, |
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IEntity | occupant, |
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int | managerId, |
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int | slotID ) |
- Parameters
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| [in] | vehicle | |
| [in] | mgr | |
| [in] | occupant | |
| [in] | managerId | |
| [in] | slotID | |
◆ m_aActions
◆ m_aSlotIDs
| ref array<int> SCR_ScenarioFrameworkActionOnCompartmentEnteredOrLeft.m_aSlotIDs |
◆ m_bEnteredOrLeft
| bool SCR_ScenarioFrameworkActionOnCompartmentEnteredOrLeft.m_bEnteredOrLeft |
◆ m_Getter
◆ m_OccupantEntity
| IEntity SCR_ScenarioFrameworkActionOnCompartmentEnteredOrLeft.m_OccupantEntity |
◆ m_OccupantGetter
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Actions/SCR_ScenarioFrameworkActionOnCompartmentEnteredOrLeft.c