Arma Reforger Script API
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SCR_ScenarioFrameworkActionOnResourceConsumerChange Interface Reference
Inheritance diagram for SCR_ScenarioFrameworkActionOnResourceConsumerChange:
SCR_ScenarioFrameworkActionBase BaseContainerObject

Public Member Functions

override void OnActivate (IEntity object)
 
void OnResourceChanged (SCR_ResourceInteractor interactor, float previousValue)
 
SCR_ResourceConsumer GetContainer (notnull IEntity entity, out SCR_ResourceComponent component)
 Get the resource consumer at given entity.
 
override array< ref SCR_ScenarioFrameworkActionBaseGetSubActions ()
 
- Public Member Functions inherited from SCR_ScenarioFrameworkActionBase
void Init (IEntity entity)
 Initializes entity, sets OnActivate and OnDeactivate event handlers for SCR_BaseTriggerEntity.
 
bool CanActivate ()
 Checks if action can be activated, handles maximum activation limit, increments activation count if possible.
 
bool ValidateInputEntity (IEntity object, SCR_ScenarioFrameworkGet getter, out IEntity entity)
 Validates input entity for ScenarioFramework Action, checks if it's from layer or getter, returns true if valid.
 
void RestoreToDefault ()
 Restores default settings for action and resets number of activations.
 
void SpawnObjects (notnull array< string > aObjectsNames, SCR_ScenarioFrameworkEActivationType eActivationType)
 Spawns objects from an array, checks for existence, activation type, and initializes them with specified activation type.
 
- Public Member Functions inherited from BaseContainerObject
proto external string GetStoreName ()
 Retrieve the store name, usually just a GUID.
 

Public Attributes

ref SCR_ScenarioFrameworkGet m_Getter
 
ref array< ref SCR_ScenarioFrameworkActionBasem_aActions
 
int m_iActivationAmount
 
SCR_EScenarioFrameworkComparisonOperator m_eComparisonOperator
 
IEntity m_SupplyHolderEntity
 
ref SCR_ResourceSystemSubscriptionHandleBase m_Handle
 
- Public Attributes inherited from SCR_ScenarioFrameworkActionBase
bool m_bDebug
 
int m_iMaxNumberOfActivations
 
IEntity m_Entity
 
int m_iNumberOfActivations
 

Member Function Documentation

◆ GetContainer()

SCR_ResourceConsumer SCR_ScenarioFrameworkActionOnResourceConsumerChange.GetContainer ( notnull IEntity entity,
out SCR_ResourceComponent component )

Get the resource consumer at given entity.

Parameters
[in]entity
[out]resourcecomponent
Returns

◆ GetSubActions()

override array< ref SCR_ScenarioFrameworkActionBase > SCR_ScenarioFrameworkActionOnResourceConsumerChange.GetSubActions ( )
Parameters
[out]subActions

Implements SCR_ScenarioFrameworkActionBase.

◆ OnActivate()

override void SCR_ScenarioFrameworkActionOnResourceConsumerChange.OnActivate ( IEntity object)
Parameters
[in]object

Implements SCR_ScenarioFrameworkActionBase.

◆ OnResourceChanged()

void SCR_ScenarioFrameworkActionOnResourceConsumerChange.OnResourceChanged ( SCR_ResourceInteractor interactor,
float previousValue )

Member Data Documentation

◆ m_aActions

ref array<ref SCR_ScenarioFrameworkActionBase> SCR_ScenarioFrameworkActionOnResourceConsumerChange.m_aActions

◆ m_eComparisonOperator

SCR_EScenarioFrameworkComparisonOperator SCR_ScenarioFrameworkActionOnResourceConsumerChange.m_eComparisonOperator

◆ m_Getter

ref SCR_ScenarioFrameworkGet SCR_ScenarioFrameworkActionOnResourceConsumerChange.m_Getter

◆ m_Handle

ref SCR_ResourceSystemSubscriptionHandleBase SCR_ScenarioFrameworkActionOnResourceConsumerChange.m_Handle

◆ m_iActivationAmount

int SCR_ScenarioFrameworkActionOnResourceConsumerChange.m_iActivationAmount

◆ m_SupplyHolderEntity

IEntity SCR_ScenarioFrameworkActionOnResourceConsumerChange.m_SupplyHolderEntity

The documentation for this interface was generated from the following file: