Arma Reforger Script API
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Public Member Functions | Public Attributes | List of all members
SCR_ScenarioFrameworkActionOnUserActionEvent Interface Reference
Inheritance diagram for SCR_ScenarioFrameworkActionOnUserActionEvent:
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Public Member Functions

void OnInvoked (IEntity user, ScriptedUserAction action, EUserActionEvent e)
 
override void OnActivate (IEntity object)
 
override array< ref SCR_ScenarioFrameworkActionBaseGetSubActions ()
 
- Public Member Functions inherited from SCR_ScenarioFrameworkActionBase
void Init (IEntity entity)
 Initializes entity, sets OnActivate and OnDeactivate event handlers for SCR_BaseTriggerEntity.
 
bool CanActivate ()
 Checks if action can be activated, handles maximum activation limit, increments activation count if possible.
 
bool ValidateInputEntity (IEntity object, SCR_ScenarioFrameworkGet getter, out IEntity entity)
 Validates input entity for ScenarioFramework Action, checks if it's from layer or getter, returns true if valid.
 
void OnActivate (IEntity object)
 
array< ref SCR_ScenarioFrameworkActionBaseGetSubActions ()
 
void RestoreToDefault ()
 Restores default settings for action and resets number of activations.
 
void SpawnObjects (notnull array< string > aObjectsNames, SCR_ScenarioFrameworkEActivationType eActivationType)
 Spawns objects from an array, checks for existence, activation type, and initializes them with specified activation type.
 

Public Attributes

ref SCR_ScenarioFrameworkGet m_Getter
 
int m_iActionID
 
ref SCR_ScenarioFrameworkGet m_GetterUser
 
EUserActionEvent m_eUserActionEvent
 
ref array< ref SCR_ScenarioFrameworkActionBasem_aActions
 
ref array< IEntity > m_aUserEntities
 
- Public Attributes inherited from SCR_ScenarioFrameworkActionBase
bool m_bDebug
 
int m_iMaxNumberOfActivations
 
IEntity m_Entity
 
int m_iNumberOfActivations
 

Member Function Documentation

◆ GetSubActions()

override array< ref SCR_ScenarioFrameworkActionBase > SCR_ScenarioFrameworkActionOnUserActionEvent.GetSubActions ( )
Parameters
[out]subActions

Implements SCR_ScenarioFrameworkActionBase.

◆ OnActivate()

override void SCR_ScenarioFrameworkActionOnUserActionEvent.OnActivate ( IEntity  object)
Parameters
[in]object

Implements SCR_ScenarioFrameworkActionBase.

◆ OnInvoked()

void SCR_ScenarioFrameworkActionOnUserActionEvent.OnInvoked ( IEntity  user,
ScriptedUserAction  action,
EUserActionEvent  e 
)

Member Data Documentation

◆ m_aActions

ref array<ref SCR_ScenarioFrameworkActionBase> SCR_ScenarioFrameworkActionOnUserActionEvent.m_aActions

◆ m_aUserEntities

ref array<IEntity> SCR_ScenarioFrameworkActionOnUserActionEvent.m_aUserEntities

◆ m_eUserActionEvent

EUserActionEvent SCR_ScenarioFrameworkActionOnUserActionEvent.m_eUserActionEvent

◆ m_Getter

ref SCR_ScenarioFrameworkGet SCR_ScenarioFrameworkActionOnUserActionEvent.m_Getter

◆ m_GetterUser

ref SCR_ScenarioFrameworkGet SCR_ScenarioFrameworkActionOnUserActionEvent.m_GetterUser

◆ m_iActionID

int SCR_ScenarioFrameworkActionOnUserActionEvent.m_iActionID

The documentation for this interface was generated from the following file: