◆ GetFastInit()
      
        
          | override bool SCR_ScenarioFrameworkWaypointDefendHierarchy.GetFastInit  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetWaypointCompletionRadius()
      
        
          | override float SCR_ScenarioFrameworkWaypointDefendHierarchy.GetWaypointCompletionRadius  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetWaypointCompletionType()
      
        
          | override EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointDefendHierarchy.GetWaypointCompletionType  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetWaypointHoldingTime()
      
        
          | override float SCR_ScenarioFrameworkWaypointDefendHierarchy.GetWaypointHoldingTime  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetWaypointPrefab()
      
        
          | override ResourceName SCR_ScenarioFrameworkWaypointDefendHierarchy.GetWaypointPrefab  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetWaypointPriorityLevel()
      
        
          | override float SCR_ScenarioFrameworkWaypointDefendHierarchy.GetWaypointPriorityLevel  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ SetFastInit()
      
        
          | override void SCR_ScenarioFrameworkWaypointDefendHierarchy.SetFastInit  | 
          ( | 
          bool |           enabled | ) | 
           | 
        
      
 
 
◆ SetWaypointCompletionRadius()
      
        
          | override void SCR_ScenarioFrameworkWaypointDefendHierarchy.SetWaypointCompletionRadius  | 
          ( | 
          float |           radius | ) | 
           | 
        
      
 
 
◆ SetWaypointCompletionType()
      
        
          | override void SCR_ScenarioFrameworkWaypointDefendHierarchy.SetWaypointCompletionType  | 
          ( | 
          EAIWaypointCompletionType |           type | ) | 
           | 
        
      
 
 
◆ SetWaypointHoldingTime()
      
        
          | override void SCR_ScenarioFrameworkWaypointDefendHierarchy.SetWaypointHoldingTime  | 
          ( | 
          float |           time | ) | 
           | 
        
      
 
 
◆ SetWaypointPrefab()
      
        
          | override void SCR_ScenarioFrameworkWaypointDefendHierarchy.SetWaypointPrefab  | 
          ( | 
          ResourceName |           prefab | ) | 
           | 
        
      
 
 
◆ SetWaypointPriorityLevel()
      
        
          | override void SCR_ScenarioFrameworkWaypointDefendHierarchy.SetWaypointPriorityLevel  | 
          ( | 
          float |           priority | ) | 
           | 
        
      
 
 
◆ m_bFastInit
      
        
          | bool SCR_ScenarioFrameworkWaypointDefendHierarchy.m_bFastInit | 
        
      
 
 
◆ m_eAIWaypointCompletionType
      
        
          | EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointDefendHierarchy.m_eAIWaypointCompletionType | 
        
      
 
 
◆ m_fCompletionRadius
      
        
          | float SCR_ScenarioFrameworkWaypointDefendHierarchy.m_fCompletionRadius | 
        
      
 
 
◆ m_fHoldingTime
      
        
          | float SCR_ScenarioFrameworkWaypointDefendHierarchy.m_fHoldingTime | 
        
      
 
 
◆ m_fPriorityLevel
      
        
          | float SCR_ScenarioFrameworkWaypointDefendHierarchy.m_fPriorityLevel | 
        
      
 
 
◆ m_sWaypointPrefab
      
        
          | ResourceName SCR_ScenarioFrameworkWaypointDefendHierarchy.m_sWaypointPrefab | 
        
      
 
 
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Waypoints/SCR_ScenarioFrameworkWaypointDefendHierarchy.c