Arma Reforger Script API
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Public Member Functions | Public Attributes | List of all members
SCR_ScenarioFrameworkWaypointDefendHierarchy Interface Reference
Inheritance diagram for SCR_ScenarioFrameworkWaypointDefendHierarchy:
[legend]

Public Member Functions

override void SetFastInit (bool enabled)
 
override bool GetFastInit ()
 
override void SetWaypointHoldingTime (float time)
 
override float GetWaypointHoldingTime ()
 
override void SetWaypointCompletionRadius (float radius)
 
override float GetWaypointCompletionRadius ()
 
override void SetWaypointCompletionType (EAIWaypointCompletionType type)
 
override EAIWaypointCompletionType GetWaypointCompletionType ()
 
override void SetWaypointPriorityLevel (float priority)
 
override float GetWaypointPriorityLevel ()
 
override void SetWaypointPrefab (ResourceName prefab)
 
override ResourceName GetWaypointPrefab ()
 
- Public Member Functions inherited from SCR_ScenarioFrameworkWaypointTimedDefend
override void SetupWaypoint (IEntity waypointEntity)
 
void SetFastInit (bool enabled)
 
bool GetFastInit ()
 
override void SetupWaypoint (IEntity waypointEntity)
 
void SetWaypointHoldingTime (float time)
 
float GetWaypointHoldingTime ()
 
override void SetupWaypoint (IEntity waypointEntity)
 
void SetWaypointPriorityLevel (float priority)
 
float GetWaypointPriorityLevel ()
 
void SetupWaypoint (IEntity waypointEntity)
 
void SetWaypointCompletionRadius (float radius)
 
float GetWaypointCompletionRadius ()
 
void SetWaypointCompletionType (EAIWaypointCompletionType type)
 
EAIWaypointCompletionType GetWaypointCompletionType ()
 
void SetWaypointPrefab (ResourceName prefab)
 
ResourceName GetWaypointPrefab ()
 

Public Attributes

float m_fCompletionRadius
 
ResourceName m_sWaypointPrefab
 
EAIWaypointCompletionType m_eAIWaypointCompletionType
 
float m_fPriorityLevel
 
float m_fHoldingTime
 
bool m_bFastInit
 
- Public Attributes inherited from SCR_ScenarioFrameworkWaypoint
SCR_ScenarioFrameworkLayerBase m_SlotWaypoint
 Getters and Setters in this class (And similar that inherit) are set in a way to allow for different default values for attributes of child classes.
 

Member Function Documentation

◆ GetFastInit()

override bool SCR_ScenarioFrameworkWaypointDefendHierarchy.GetFastInit ( )

◆ GetWaypointCompletionRadius()

override float SCR_ScenarioFrameworkWaypointDefendHierarchy.GetWaypointCompletionRadius ( )
Returns

Implements SCR_ScenarioFrameworkWaypoint.

◆ GetWaypointCompletionType()

override EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointDefendHierarchy.GetWaypointCompletionType ( )
Returns

Implements SCR_ScenarioFrameworkWaypoint.

◆ GetWaypointHoldingTime()

override float SCR_ScenarioFrameworkWaypointDefendHierarchy.GetWaypointHoldingTime ( )

◆ GetWaypointPrefab()

override ResourceName SCR_ScenarioFrameworkWaypointDefendHierarchy.GetWaypointPrefab ( )
Returns

Implements SCR_ScenarioFrameworkWaypoint.

◆ GetWaypointPriorityLevel()

override float SCR_ScenarioFrameworkWaypointDefendHierarchy.GetWaypointPriorityLevel ( )

◆ SetFastInit()

override void SCR_ScenarioFrameworkWaypointDefendHierarchy.SetFastInit ( bool  enabled)
Parameters
[in]enabled

Implements SCR_ScenarioFrameworkWaypointTimedDefend.

◆ SetWaypointCompletionRadius()

override void SCR_ScenarioFrameworkWaypointDefendHierarchy.SetWaypointCompletionRadius ( float  radius)
Parameters
[in]radius

Implements SCR_ScenarioFrameworkWaypoint.

◆ SetWaypointCompletionType()

override void SCR_ScenarioFrameworkWaypointDefendHierarchy.SetWaypointCompletionType ( EAIWaypointCompletionType  type)
Parameters
[in]type

Implements SCR_ScenarioFrameworkWaypoint.

◆ SetWaypointHoldingTime()

override void SCR_ScenarioFrameworkWaypointDefendHierarchy.SetWaypointHoldingTime ( float  time)
Parameters
[in]time

Implements SCR_ScenarioFrameworkWaypointTimed.

◆ SetWaypointPrefab()

override void SCR_ScenarioFrameworkWaypointDefendHierarchy.SetWaypointPrefab ( ResourceName  prefab)
Parameters
[in]prefab

Implements SCR_ScenarioFrameworkWaypoint.

◆ SetWaypointPriorityLevel()

override void SCR_ScenarioFrameworkWaypointDefendHierarchy.SetWaypointPriorityLevel ( float  priority)
Parameters
[in]priority

Implements SCR_ScenarioFrameworkWaypointScripted.

Member Data Documentation

◆ m_bFastInit

bool SCR_ScenarioFrameworkWaypointDefendHierarchy.m_bFastInit

◆ m_eAIWaypointCompletionType

EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointDefendHierarchy.m_eAIWaypointCompletionType

◆ m_fCompletionRadius

float SCR_ScenarioFrameworkWaypointDefendHierarchy.m_fCompletionRadius

◆ m_fHoldingTime

float SCR_ScenarioFrameworkWaypointDefendHierarchy.m_fHoldingTime

◆ m_fPriorityLevel

float SCR_ScenarioFrameworkWaypointDefendHierarchy.m_fPriorityLevel

◆ m_sWaypointPrefab

ResourceName SCR_ScenarioFrameworkWaypointDefendHierarchy.m_sWaypointPrefab

The documentation for this interface was generated from the following file: