Arma Reforger Script API
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Public Member Functions | |
override void | SetupWaypoint (IEntity waypointEntity) |
void | SetFastInit (bool enabled) |
bool | GetFastInit () |
Public Member Functions inherited from SCR_ScenarioFrameworkWaypointTimed | |
override void | SetupWaypoint (IEntity waypointEntity) |
void | SetWaypointHoldingTime (float time) |
float | GetWaypointHoldingTime () |
Public Member Functions inherited from SCR_ScenarioFrameworkWaypointScripted | |
override void | SetupWaypoint (IEntity waypointEntity) |
void | SetWaypointPriorityLevel (float priority) |
float | GetWaypointPriorityLevel () |
Public Member Functions inherited from SCR_ScenarioFrameworkWaypoint | |
void | SetupWaypoint (IEntity waypointEntity) |
void | SetWaypointCompletionRadius (float radius) |
float | GetWaypointCompletionRadius () |
void | SetWaypointCompletionType (EAIWaypointCompletionType type) |
EAIWaypointCompletionType | GetWaypointCompletionType () |
void | SetWaypointPrefab (ResourceName prefab) |
ResourceName | GetWaypointPrefab () |
Public Attributes | |
bool | m_bClearDefaultDefendPresets |
ref array< ref SCR_DefendWaypointPreset > | m_aDefendPresets |
Public Attributes inherited from SCR_ScenarioFrameworkWaypoint | |
SCR_ScenarioFrameworkLayerBase | m_SlotWaypoint |
Getters and Setters in this class (And similar that inherit) are set in a way to allow for different default values for attributes of child classes. | |
bool SCR_ScenarioFrameworkWaypointTimedDefend.GetFastInit | ( | ) |
void SCR_ScenarioFrameworkWaypointTimedDefend.SetFastInit | ( | bool | enabled | ) |
override void SCR_ScenarioFrameworkWaypointTimedDefend.SetupWaypoint | ( | IEntity | waypointEntity | ) |
[in] | waypointEntity |
Implements SCR_ScenarioFrameworkWaypointTimed.
ref array<ref SCR_DefendWaypointPreset> SCR_ScenarioFrameworkWaypointTimedDefend.m_aDefendPresets |
bool SCR_ScenarioFrameworkWaypointTimedDefend.m_bClearDefaultDefendPresets |