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Arma Reforger Script API
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Public Member Functions | |
| override void | SetupWaypoint (IEntity waypointEntity) |
| void | SetFastInit (bool enabled) |
| bool | GetFastInit () |
Public Member Functions inherited from SCR_ScenarioFrameworkWaypointTimed | |
| void | SetWaypointHoldingTime (float time) |
| float | GetWaypointHoldingTime () |
Public Member Functions inherited from SCR_ScenarioFrameworkWaypointScripted | |
| void | SCR_ScenarioFrameworkWaypointScripted () |
| void | SetWaypointPriorityLevel (float priority) |
| float | GetWaypointPriorityLevel () |
Public Member Functions inherited from SCR_ScenarioFrameworkWaypoint | |
| void | SetWaypointCompletionRadius (float radius) |
| float | GetWaypointCompletionRadius () |
| void | SetWaypointCompletionType (EAIWaypointCompletionType type) |
| EAIWaypointCompletionType | GetWaypointCompletionType () |
| void | SetWaypointPrefab (ResourceName prefab) |
| ResourceName | GetWaypointPrefab () |
Public Attributes | |
| bool | m_bClearDefaultDefendPresets |
| ref array< ref SCR_DefendWaypointPreset > | m_aDefendPresets |
Public Attributes inherited from SCR_ScenarioFrameworkWaypoint | |
| SCR_ScenarioFrameworkLayerBase | m_SlotWaypoint |
| Getters and Setters in this class (And similar that inherit) are set in a way to allow for different default values for attributes of child classes. | |
Additional Inherited Members | |
Protected Attributes inherited from SCR_ScenarioFrameworkWaypointScripted | |
| ref array< ref SCR_AISettingBase > | m_aSettings |
| bool SCR_ScenarioFrameworkWaypointTimedDefend.GetFastInit | ( | ) |
| void SCR_ScenarioFrameworkWaypointTimedDefend.SetFastInit | ( | bool | enabled | ) |
| override void SCR_ScenarioFrameworkWaypointTimedDefend.SetupWaypoint | ( | IEntity | waypointEntity | ) |
| [in] | waypointEntity |
Implements SCR_ScenarioFrameworkWaypointTimed.
| ref array<ref SCR_DefendWaypointPreset> SCR_ScenarioFrameworkWaypointTimedDefend.m_aDefendPresets |
| bool SCR_ScenarioFrameworkWaypointTimedDefend.m_bClearDefaultDefendPresets |