◆ GetFastInit()
override bool SCR_ScenarioFrameworkWaypointLoiterCO.GetFastInit |
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◆ GetWaypointCompletionRadius()
override float SCR_ScenarioFrameworkWaypointLoiterCO.GetWaypointCompletionRadius |
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◆ GetWaypointCompletionType()
override EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointLoiterCO.GetWaypointCompletionType |
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◆ GetWaypointHoldingTime()
override float SCR_ScenarioFrameworkWaypointLoiterCO.GetWaypointHoldingTime |
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◆ GetWaypointPrefab()
override ResourceName SCR_ScenarioFrameworkWaypointLoiterCO.GetWaypointPrefab |
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◆ GetWaypointPriorityLevel()
override float SCR_ScenarioFrameworkWaypointLoiterCO.GetWaypointPriorityLevel |
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◆ SetFastInit()
override void SCR_ScenarioFrameworkWaypointLoiterCO.SetFastInit |
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bool | enabled | ) |
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◆ SetWaypointCompletionRadius()
override void SCR_ScenarioFrameworkWaypointLoiterCO.SetWaypointCompletionRadius |
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float | radius | ) |
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◆ SetWaypointCompletionType()
override void SCR_ScenarioFrameworkWaypointLoiterCO.SetWaypointCompletionType |
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EAIWaypointCompletionType | type | ) |
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◆ SetWaypointHoldingTime()
override void SCR_ScenarioFrameworkWaypointLoiterCO.SetWaypointHoldingTime |
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float | time | ) |
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◆ SetWaypointPrefab()
override void SCR_ScenarioFrameworkWaypointLoiterCO.SetWaypointPrefab |
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ResourceName | prefab | ) |
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◆ SetWaypointPriorityLevel()
override void SCR_ScenarioFrameworkWaypointLoiterCO.SetWaypointPriorityLevel |
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float | priority | ) |
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◆ m_bFastInit
bool SCR_ScenarioFrameworkWaypointLoiterCO.m_bFastInit |
◆ m_eAIWaypointCompletionType
EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointLoiterCO.m_eAIWaypointCompletionType |
◆ m_fCompletionRadius
float SCR_ScenarioFrameworkWaypointLoiterCO.m_fCompletionRadius |
◆ m_fHoldingTime
float SCR_ScenarioFrameworkWaypointLoiterCO.m_fHoldingTime |
◆ m_fPriorityLevel
float SCR_ScenarioFrameworkWaypointLoiterCO.m_fPriorityLevel |
◆ m_sWaypointPrefab
ResourceName SCR_ScenarioFrameworkWaypointLoiterCO.m_sWaypointPrefab |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Waypoints/SCR_ScenarioFrameworkWaypointLoiterCO.c