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override void | DisplayStartDraw (IEntity owner) |
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override void | DisplayControlledEntityChanged (IEntity from, IEntity to) |
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void | FindStaminaValues () |
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void | StaminaEffects (bool repeat) |
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void | ClearStaminaEffect (bool repeat) |
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override void | DisplayOnSuspended () |
| Called when GUI is temporarily suspended due to visibility flags; e.g. GM entered and GUI marked as not to show in GM.
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override void | DisplayOnResumed () |
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override void | UpdateEffect (float timeSlice) |
| Called every frame from SCR_ScreenEffectsManager.
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override void | ClearEffects () |
| Automatically called upon DisplayStartDraw() and DisplayStopDraw() from SCR_ScreenEffectsManager Due to many screeneffects listening to invokers, ClearEffects() is often called manually OnControlledEntityChanged()
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void | UpdateEffectVisibility (notnull ImageWidget effectWidget) |
| The widget will be made visible or hidden based on its opacity.
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void | AnimateEffectVisibility (notnull ImageWidget effectWidget, float opacity, float alpha, float opacitySpeed=1.0, float alphaSpeed=1.0, bool updateVisibility=true) |
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void | ShowSingleEffect (notnull ImageWidget effectWidget) |
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void | HideSingleEffect (notnull ImageWidget effectWidget) |
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bool | DisplayStartDrawInit (IEntity owner) |
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void | DisplayStopDraw (IEntity owner) |
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void | DisplayInit (IEntity owner) |
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void | DisplayConsciousnessChanged (bool conscious, bool init=false) |
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void | InitializeInterfaceSettings () |
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void | OnSettingsChanged () |
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void | OnShownFinished (Widget w, float targetOpacity, WidgetAnimationOpacity anim=null) |
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void | AdaptiveOpacity_Update (float opacity, float sceneBrightness, bool init=false) |
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void | SettingsChanged () |
| Called when any settings are changed in the settings menu, upon DisplayStartDraw() Called from SCR_ScreenEffectsManager.
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override void | DisplayUpdate (IEntity owner, float timeSlice) |
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void | SetEnabled (bool isEnabled) |
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override void | Show (bool show, float speed=UIConstants.FADE_RATE_INSTANT, EAnimationCurve curve=EAnimationCurve.LINEAR) |
| Show/hide InfoDisplay properly, not breaking other systems like AdaptiveOpacity or ConditionalVisibility.
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SCR_InfoDisplayHandler | GetHandler (TypeName handlerType) |
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SCR_InfoDisplayInvoker | GetOnStart () |
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SCR_InfoDisplayInvoker | GetOnStop () |
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IEntity | GetOwnerEntity () |
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Widget | GetContentWidget () |
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string | GetContentWidgetName () |
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void | SetRootWidget (notnull Widget root) |
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void | SetContentWidget (notnull Widget content) |
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bool | IsShown () |
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Widget | GetRootWidget () |
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bool | GetDimensions (out float width, out float height, bool addSafezones=true) |
| Get width and height of the InfoDisplay element, optionally with safezones adjustments.
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bool | GetAnchorPosition (out float x, out float y, EWidgetAnchor anchor=EWidgetAnchor.TOPLEFT, bool addSafezones=true) |
| Get width and height of the InfoDisplay element, optionally with safezones adjustments.
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void | RegisterToHudManager () |
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proto external int | GetInfoDisplays (out notnull array< BaseInfoDisplay > outInfoDisplays) |
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proto external GenericComponent | FindComponentInParentContainer (TypeName typeName) |
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ResourceName | m_LayoutPath |
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EHudLayers | m_eLayer |
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int | m_iOverrideZOrder |
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◆ ClearEffects()
override void SCR_StaminaBlurEffect.ClearEffects |
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◆ ClearStaminaEffect()
void SCR_StaminaBlurEffect.ClearStaminaEffect |
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bool | repeat | ) |
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◆ DisplayControlledEntityChanged()
override void SCR_StaminaBlurEffect.DisplayControlledEntityChanged |
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IEntity | from, |
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IEntity | to ) |
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◆ DisplayOnResumed()
override void SCR_StaminaBlurEffect.DisplayOnResumed |
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◆ DisplayOnSuspended()
override void SCR_StaminaBlurEffect.DisplayOnSuspended |
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Called when GUI is temporarily suspended due to visibility flags; e.g. GM entered and GUI marked as not to show in GM.
Implements SCR_InfoDisplayExtended.
◆ DisplayStartDraw()
override void SCR_StaminaBlurEffect.DisplayStartDraw |
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IEntity | owner | ) |
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◆ FindStaminaValues()
void SCR_StaminaBlurEffect.FindStaminaValues |
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◆ StaminaEffects()
void SCR_StaminaBlurEffect.StaminaEffects |
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bool | repeat | ) |
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◆ UpdateEffect()
override void SCR_StaminaBlurEffect.UpdateEffect |
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float | timeSlice | ) |
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◆ m_bStaminaEffectActive
bool SCR_StaminaBlurEffect.m_bStaminaEffectActive |
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◆ m_fStaminaBlurMultiplier
float SCR_StaminaBlurEffect.m_fStaminaBlurMultiplier |
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◆ m_iStaminaSignal
int SCR_StaminaBlurEffect.m_iStaminaSignal = -1 |
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◆ m_pSignalsManager
◆ RADIAL_BLUR_EMAT
const string SCR_StaminaBlurEffect.RADIAL_BLUR_EMAT = "{B011FE0AD21E2447}UI/Materials/ScreenEffects_BlurPP.emat" |
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◆ RADIAL_BLUR_PRIORITY
const int SCR_StaminaBlurEffect.RADIAL_BLUR_PRIORITY = 6 |
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◆ STAMINA_CLEAREFFECT_DELAY
const float SCR_StaminaBlurEffect.STAMINA_CLEAREFFECT_DELAY = 2000 |
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◆ STAMINA_EFFECT_THRESHOLD
const float SCR_StaminaBlurEffect.STAMINA_EFFECT_THRESHOLD = 0.45 |
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◆ STAMINAEFFECT_FADEIN_PROGRESSION_DURATION
const float SCR_StaminaBlurEffect.STAMINAEFFECT_FADEIN_PROGRESSION_DURATION = 1 |
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◆ STAMINAEFFECT_FADEIN_PROGRESSION_TARGET
const float SCR_StaminaBlurEffect.STAMINAEFFECT_FADEIN_PROGRESSION_TARGET = 0.35 |
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◆ STAMINAEFFECT_INITIAL_OPACITY_TARGET
const float SCR_StaminaBlurEffect.STAMINAEFFECT_INITIAL_OPACITY_TARGET = 0.75 |
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The documentation for this interface was generated from the following file:
- Game/UI/ScreenEffects/SCR_StaminaBlurEffect.c