scriptNull: Difference between revisions

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| A non-existing [[Script]] or script that has finished ([[scriptDone]]). This value is not equal to anything, including itself (added since Arma 3 1.29.127075) |= Description
| A non-existing [[Script]] or script that has finished ([[scriptDone]]). To compare non-existent scripts use [[isNull]] or [[isEqualTo]]:
* <tt>[[scriptNull]] <nowiki>==</nowiki> [[scriptNull]]; // ERROR! <nowiki>==</nowiki> cannot be used with script object</tt>
* <tt>[[isNull]] [[scriptNull]]; // true</tt>
* <tt>[[scriptNull]] [[isEqualTo]] [[scriptNull]]; // true</tt> |= Description
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Revision as of 19:38, 26 March 2016

Hover & click on the images for description

Description

Description:
A non-existing Script or script that has finished (scriptDone). To compare non-existent scripts use isNull or isEqualTo:
Groups:
Uncategorised

Syntax

Syntax:
scriptNull
Return Value:
Script - NULL script

Examples

Example 1:
_script = scriptNull; for "_i" from 1 to 10 do { waitUntil {isNull _script}; _script = 0 spawn { hint "script started"; sleep 1; hint "script finished"; }; };
Example 2:
if (scriptDone (_obj getVariable ["objScript", scriptNull])) then { _obj setVariable ["objScript", _obj spawn { waitUntil {damage _this > 0.9}; hint "Critical Damage!"; }]; };

Additional Information

See also:
controlNulldisplayNullgrpNulllocationNullobjNulltaskNullteamMemberNullconfigNulltypeNameisNullscriptDonespawnexecVM

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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