BIS_fnc_exportEditorPreviews
(Redirected from BIS fnc exportEditorPreview)
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Description
- Description:
- Export screenshots of objects for Eden Editor and Community Wiki to <Arma 3 Profile>
\Screenshots \EditorPreviews directory. See Arma 3 assets. - Execution:
- spawn
- Groups:
- Diagnostic
Syntax
- Syntax:
- [duration, type, sides, mods, addons, classes] spawn BIS_fnc_exportEditorPreviews
- Parameters:
- duration: Number - (Optional, default 1) duration in seconds for which an objects remains on the screen before its screen is captured
- type: String - (Optional, default "all") can be one of:
- "vehicles" - only characters and vehicles will be used
- "props" - only props will be used
- "all" - all objects will be used
- sides: Array of Sides - (Optional, default all sides) list of sides. Only objects of these sides will be used
- mods: Array of String - (Optional, default all mods) list of CfgMods classes. Only objects belonging to these mods will be used
- addons: Array of String - (Optional, default all addons) list of CfgPatches classes. Only objects belonging to these addons will be used
- classes: Array of String - (Optional, default all classes) list of CfgVehicles classes. Only these objects will be used
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- // All characters and vehicles. Capturing delay will be 0.5 seconds [0.5, "vehicles"] spawn BIS_fnc_exportEditorPreviews;
- Example 3:
- Example 4:
- Example 5:
- Example 6:
- Example 7:
Additional Information
- See also:
- screenshot Configuring Asset Previews
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note