BIS_fnc_markerPath

From Bohemia Interactive Community
Jump to navigation Jump to search
Introduced with Take On Helicopters version 1.00
  Effects of this scripting function are broadcasted over the network and happen on every computer in the network

Click on the images for descriptions

Introduced in

Game:
Take On Helicopters
Version:
1.00

Description

Description:
Create marker(s) between two points.

Syntax

Syntax:
[start, end, spacing, params] call BIS_fnc_markerPath
Parameters:
start: Position, Waypoint, Object, Location or String:
end: same as start
spacing: Number - (Optional, default 1000) distance between markers. When value is negative, line marker is used instead with thickness of this value
params: Array - (Optional, default ["BIS_fnc_markerPath_marker_#", "mil_triangle", "colorgreen"]) marker params (see BIS_fnc_markerCreate for details)
Return Value:
Array - list of created markers

Examples

Example 1:
["markerStart", "markerEnd"] call BIS_fnc_markerPath;
Example 2:
[player, nearestLocation [getPos player, "nameCity"]] call BIS_fnc_markerPath;

Additional Information

Execution:
call
Multiplayer:
-
See also:
createMarkerBIS_fnc_markWaypoints

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Bottom Section