Search results

Jump to navigation Jump to search
  • Leopard20 The above note is not true in Arma 3. The command does detect pond objects and will return true if there is a pond object at that position ...
    2 KB (218 words) - 22:39, 28 September 2023
  • |user= Leopard20 |timestamp= 20230404172800 |text= To get the list of all 3DEN layers, use all3DENEntities. }} ...
    786 bytes (111 words) - 22:37, 2 September 2024
  • |user= Leopard20 |timestamp= 20210912220751 |text= To return the ammo count in each magazine, you can use this code: magazinesDetailUniform player ...
    1 KB (145 words) - 20:42, 3 September 2024
  • |user= Leopard20 |timestamp= 20210912220744 |text= To return the ammo count in each magazine, you can use this code: magazinesDetailVest player apply { ...
    1 KB (149 words) - 20:43, 3 September 2024
  • |user= Leopard20 |timestamp= 20220101162930 |text= Returns true for empty strings: fileExists ""; // true }} ...
    2 KB (211 words) - 01:24, 2 February 2024
  • |user= Leopard20 |timestamp= 20220126151506 |text= Note that this command returns the position in AGLS format (Z is measured from the nearest ...
    2 KB (222 words) - 13:45, 8 April 2024
  • |user= Leopard20 |timestamp= 20220217122229 |text= If the group is the same as the current group, the command will act similar to Return To Formation ...
    2 KB (261 words) - 23:57, 13 May 2023
  • |user= Leopard20 |timestamp= 20210625074200 |text= To use this command, the AI must not have a formLeader. The easiest way to achieve this is ...
    2 KB (243 words) - 18:57, 10 October 2023
  • |user= Leopard20 |timestamp= 20211117064926 |text= In the case of infantry units, it is recommended to use getSpeed for better and more accurate ...
    2 KB (318 words) - 00:00, 14 May 2023
  • |user= Leopard20 |timestamp= 20220217122529 |text= doFollow doesn't work with player-issued commands (those issued via the commanding menus ...
    2 KB (259 words) - 15:35, 12 March 2024
  • |user= Leopard20 |timestamp= 20220825210517 |text= After using this command, use unitReady to see if the unit is done firing all rounds: ...
    2 KB (300 words) - 20:42, 3 September 2024
  • |user= Leopard20 |timestamp= 20210912220755 |text= To return the ammo count in each magazine, you can use this code: magazinesDetailBackpack player ...
    2 KB (224 words) - 20:42, 3 September 2024
  • |user= Leopard20 |timestamp= 20210621215100 |text= To set the insignia after respawn, add this code to initPlayerLocal.sqf params ["_player ...
    2 KB (295 words) - 16:47, 8 November 2023
  • |user= Leopard20 |timestamp= 20220708173814 |text= As of 3 arma3|2.10, when you use an object as the respawn position on water (e.g. on a carrier ...
    2 KB (333 words) - 14:29, 9 July 2023
  • |user= Leopard20 |timestamp= 20210912220640 |text= To return the ammo count in each magazine, you can use this code: magazinesDetail player apply { ...
    2 KB (275 words) - 20:42, 3 September 2024
  • text= Advanced Developer Tools by Leopard20 * link= https://steamcommunity.com/sharedfiles/filedetails/?id=1862880106|text= Extended Function ...
    3 KB (454 words) - 14:26, 9 July 2023
  • |user= Leopard20 |timestamp= 20211105105249 |text= Contrary to a widespread misconception in the community, call doesn't necessarily execute ...
    4 KB (568 words) - 18:57, 24 May 2024
  • |user= Leopard20 |timestamp= 20220509193407 |text= The icon size always stays the same, even after zooming in/out. To make the icon get bigger ...
    4 KB (477 words) - 23:35, 1 November 2024
  • |user= Leopard20 |timestamp= 20220323085950 |text= Since arma3|2.10 setVariable works on CfgAmmo objects (such as bullets, missiles, grenades ...
    5 KB (647 words) - 20:43, 3 September 2024
  • text= Advanced Developer Tools by Leopard20 * link= https://steamcommunity.com/sharedfiles/filedetails/?id=1387934106|text= 7erra's Editing ...
    5 KB (830 words) - 12:44, 21 February 2025
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)