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Killzone Kid (talk | contribs) (group id swap explained) |
Lou Montana (talk | contribs) m (Fix Stringtable.csv link) |
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<dt class="note">'''[[User:Ceeeb|Ceeeb]]''' | <dt class="note">'''[[User:Ceeeb|Ceeeb]]''' | ||
<dd class="note"> | <dd class="note"> | ||
In '''OFP v1.96''', the radio callsign strings for a mission can be redefined by creating a [[Stringtable | In '''OFP v1.96''', the radio callsign strings for a mission can be redefined by creating a [[Stringtable.csv]] in the mission folder. All string names except FOX can be found within the main stringtable.csv. Note "SIX" has a string suggesting it is a groupname, although the engine uses it as a colour. Some examples of the string names : STR_CFG_GRPNAMES_ALPHA, STR_CFG_GRPNAMES_FOX, STR_CFG_GRPCOL_BLACK, STR_CFG_GRPNAMES_SIX, STR_CFG_FIREFLYBASE, STR_CFG_PAPABEAR, STR_CFG_HQ_BASE, STR_CFG_HQ_BASE. | ||
Revision as of 02:18, 7 May 2018
Description
- Description:
- Sets a group's identity, how it will be displayed in chat, for example. While groups on the different sides can have identical ids, the groups on the same side cannot. When given id exists already, the group which currently has it will simply swap it with the current id of the group for which this id is intended. For example:
group1 = createGroup west; group2 = createGroup west; group1 setGroupId ["Active Group"]; group2 setGroupId ["Inactive Group"]; systemChat groupId group1; //"Active Group"; systemChat groupId group2; //"Inactive Group"; group2 setGroupId ["Active Group"]; systemChat groupId group1; //"Inactive Group"; systemChat groupId group2; //"Active Group";
The identity setup could also consist of format keywords (marked with %) and param keywords taken from CfgWorlds config. Basically it is like format command but with some special group keywords. For Arma 3 possible values are:
%GroupSquad- "Squad1" -> 1
- "Squad2" -> 2
- "Squad3" -> 3
- "Squad4" -> 4
- "Platoon1" -> 1
- "Platoon2" -> 2
- "Platoon3" -> 3
- "Platoon4" -> 4
- "CompanyAlpha" -> Alpha
- "CompanyBravo" -> Bravo
- "CompanyCharlie" -> Charlie
- "CompanyDelta" -> Delta
- "CompanyEcho" -> Echo
- "CompanyFoxtrot" -> Foxtrot
- "CompanyGolf" -> Golf
- "CompanyHotel" -> Hotel
- "CompanyIndia" -> India
- "CompanyKilo" -> Kilo
- "CompanyLima" -> Lima
- "CompanyMike" -> Mike
- "CompanyNovember" -> November
- "CompanyOscar" -> Oscar
- "CompanyPapa" -> Papa
- "CompanyQuebec" -> Quebec
- "CompanyRomeo" -> Romeo
- "CompanySierra" -> Sierra
- "CompanyTango" -> Tango
- "CompanyUniform" -> Uniform
- "CompanyVictor" -> Victor
- "CompanyWhiskey" -> Whiskey
- "CompanyXray" -> X-Ray
- "CompanyYankee" -> Yankee
- "CompanyZulu" -> Zulu
- "Alpha" -> Alpha
- "Bravo" -> Bravo
- "Charlie" -> Charlie
- "Delta" -> Delta
- "Echo" -> Echo
- "Foxtrot" -> Foxtrot
- "Golf" -> Golf
- "Hotel" -> Hotel
- "November" -> November
- "Kilo" -> Kilo
- "Yankee" -> Yankee
- "Zulu" -> Zulu
- "Two" -> Two
- "Three" -> Three
- "Buffalo" -> Buffalo
- "Guardian" -> Guardian
- "Convoy" -> Convoy
- "Fox" -> Fox
- "GroupColor1" -> Black
- "GroupColor2" -> Red
- "GroupColor3" -> Green
- "GroupColor4" -> Blue
- "GroupColor5" -> Yellow
- "GroupColor6" -> Orange
- "GroupColor7" -> Pink
- "GroupColor0" ->
- "Six" -> Six
- Groups:
- Uncategorised
Syntax
- Syntax:
- group setGroupId [nameFormat, nameParam1, ..., nameParamN]
- Parameters:
- group: Object or Group
- [nameFormat, nameParam1, ..., nameParamN]: Array
- nameFormat: String - format template (%keyword1 - %keyword2...etc)
- nameParam1: String - param keyword
- Return Value:
- Nothing
Examples
- Example 1:
- Arma 3:
group player setGroupId ["Some name for the group"]; hint groupId group player; //"Some name for the group" player sideChat "lalala"; //Some name for the group (KK): "lalala"
- Example 2:
- Arma 3:
group player setGroupId ["%GroupNames :=: %GroupColors","Alpha","GroupColor2"]; hint groupId group player; //"Alpha :=: Red" player sideChat "lalala"; //Alpha :=: Red (KK): "lalala"
- Example 3:
- OFP:
_group1 setGroupId ["Delta","GroupColor4"]
- Example 4:
- ArmA / ArmA 2:
_group1 setGroupId ["Assault Squad"]
Additional Information
- See also:
- setGroupIdGlobalgroupIdgroup
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- In OFP, group ID format must be [letter, color, picture] or [letter, color].
Letter is one of:
- "Alpha"
- "Bravo"
- "Charlie"
- "Delta"
- "Echo"
- "Foxtrot"
- "Golf"
- "Hotel"
- "Kilo"
- "Yankee"
- "Zulu"
- "Buffalo"
- "Convoy"
- "Guardian"
- "November"
- "Two"
- "Three"
- "Fox"
- "GroupColor0" - (Nothing)
- "GroupColor1" - Black
- "GroupColor2" - Red
- "GroupColor3" - Green
- "GroupColor4" - Blue
- "GroupColor5" - Yellow
- "GroupColor6" - Orange
- "GroupColor7" - Pink
- "Six" - Six
- Posted on August 4, 2006 - 11:01
- hardrock
- Notes from before the conversion: Note that this command does not name the group. To call a group "grp1", for example, write this in the init field of the group leader: grp1 = group this
- Posted on December 9, 2006 - 12:20
- Mondkalb
- Selfdefined Callsigns: In Armed Assault you're able to define the callsignletter by yourself. This can be for example "Fireteam", or "Specialforces". this setgroupId ["Attackteam"]
- Ceeeb
- In OFP v1.96, the radio callsign strings for a mission can be redefined by creating a Stringtable.csv in the mission folder. All string names except FOX can be found within the main stringtable.csv. Note "SIX" has a string suggesting it is a groupname, although the engine uses it as a colour. Some examples of the string names : STR_CFG_GRPNAMES_ALPHA, STR_CFG_GRPNAMES_FOX, STR_CFG_GRPCOL_BLACK, STR_CFG_GRPNAMES_SIX, STR_CFG_FIREFLYBASE, STR_CFG_PAPABEAR, STR_CFG_HQ_BASE, STR_CFG_HQ_BASE.
Bottom Section
- Posted on April 21, 2015 - 23:21 (UTC)
- Killzone Kid
-
List of available keywords from config:
"if ((configName _x) select [0, 5] == 'group') then { diag_log ('%' + configName _x); for '_i' from 0 to count _x - 1 do { diag_log ('* ""' + configName (_x select _i) + '"" -> ' + getText ((_x select _i) >> 'name')); }; }; false" configClasses (configFile >> "CfgWorlds");
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Groups
- Command Group: Object Manipulation