deleteVehicle: Difference between revisions
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Killzone Kid (talk | contribs) (Do not delete vehicle crew with it!) |
Killzone Kid (talk | contribs) mNo edit summary |
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|x1= <code>[[deleteVehicle]] _house1;</code> |= Example 1 | |x1= <code>[[deleteVehicle]] _house1;</code> |= Example 1 | ||
|x2= | |x2= Deleting a vehicle with crew: <code>// might want to make sure that the car is local | ||
{car [[deleteVehicleCrew]] _x} [[forEach]] [[crew]] car; | {car [[deleteVehicleCrew]] _x} [[forEach]] [[crew]] car; | ||
[[deleteVehicle]] car;</code>|= Example 2 | [[deleteVehicle]] car;</code>|= Example 2 |
Revision as of 14:21, 15 September 2018
Description
- Description:
- Deletes an object. Only units inserted in the mission editor and units created during the game's progress can be deleted by this command. Island objects and player units cannot be removed.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
deleteVehicle _house1;
- Example 2:
- Deleting a vehicle with crew:
// might want to make sure that the car is local {car deleteVehicleCrew _x} forEach crew car; deleteVehicle car;
Additional Information
Notes
-
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Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.34
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Unit Control
- Command Group: Object Manipulation