setParticleClass: Difference between revisions
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| Sets particle source parameters using existing particle config from <tt>CfgCloudlets</tt> class. Use [[setParticleParams]] subsequently if you need to overwrite some values. | | Sets particle source parameters using existing particle config from <tt>CfgCloudlets</tt> class. Use [[setParticleParams]] subsequently if you need to overwrite some values. | ||
{{Important | If <tt>CfgCloudlets</tt> class contains simple expressions, they will not be evaluated by this command, which might make the whole class unusable in script.}} |= Description | {{Important | If <tt>CfgCloudlets</tt> class contains [[Simple_Expression | simple expressions]], they will not be evaluated by this command, which might make the whole class unusable in script.}} |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 14:48, 3 October 2018
Description
- Description:
- Sets particle source parameters using existing particle config from CfgCloudlets class. Use setParticleParams subsequently if you need to overwrite some values.
- Groups:
- Uncategorised
Syntax
- Syntax:
- source setParticleClass className
- Parameters:
- source: Object - particle source
- className: String - CfgCloudlets class
- Return Value:
- Nothing
Examples
- Example 1:
_source01 = "#particlesource" createVehicleLocal _pos01; _source01 setParticleClass "ObjectDestructionFire1Smallx"; _source01 attachTo [_object,[0,0,0]];
Additional Information
- See also:
- Arma 3 Particle EffectsParticleArraysetParticleParamssetParticleRandomsetParticleCirclesetParticleFiresetDropIntervaldrop
Notes
-
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Notes
Bottom Section
- Posted on June 28, 2015 - 21:17 (UTC)
- Waffle SS.
- This can be very useful for getting features that can't normally be added with commands, such as AI view blocking and particles that can only be above/underwater.