setHitPointDamage: Difference between revisions
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Killzone Kid (talk | contribs) (see also) |
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* 0: no damage | * 0: no damage | ||
* 1: full damage | * 1: full damage | ||
See also [[BIS_fnc_setHitPointDamage]] for setting hit with dependency|= | See also [[BIS_fnc_setHitPointDamage]] for setting hit with dependency|DESCRIPTION= | ||
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| vehicle '''setHitPointDamage''' [hitPointName, damage, useEffects]|= | | vehicle '''setHitPointDamage''' [hitPointName, damage, useEffects]|SYNTAX= | ||
|p1= vehicle : [[Object]] - vehicle to be damaged |= | |p1= vehicle : [[Object]] - vehicle to be damaged |PARAMETER1= | ||
|p2= [hitPointName, damage]: [[Array]] |= | |p2= [hitPointName, damage]: [[Array]] |PARAMETER2= | ||
|p3= hitPointName: [[String]] - name of the Hit Point class |= | |p3= hitPointName: [[String]] - name of the Hit Point class |PARAMETER5= | ||
|p4= damage: [[Number]] - level of damage |= | |p4= damage: [[Number]] - level of damage |PARAMETER4= | ||
|p5 = useEffects (Optional): [[Boolean]] - [[false]] to skip destruction effects. Default: [[true]] (Since Arma 3 v1.67)|= | |p5 = useEffects (Optional): [[Boolean]] - [[false]] to skip destruction effects. Default: [[true]] (Since Arma 3 v1.67)|= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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[[player]] [[setHitPointDamage]] ["hitLegs", 0.5];</code> |= | [[player]] [[setHitPointDamage]] ["hitLegs", 0.5];</code> |= | ||
| [[getHitPointDamage]], [[getAllHitPointsDamage]], [[setHit]], [[getHit]], [[setDamage]], [[damage]], [[getHitIndex]], [[setHitIndex]], [[BIS_fnc_setHitPointDamage]], [[getHitPointDamage#Notes|Common TKOH Hit Points]] |= | | [[getHitPointDamage]], [[getAllHitPointsDamage]], [[setHit]], [[getHit]], [[setDamage]], [[damage]], [[getHitIndex]], [[setHitIndex]], [[BIS_fnc_setHitPointDamage]], [[getHitPointDamage#Notes|Common TKOH Hit Points]] |SEEALSO= | ||
}} | }} |
Revision as of 14:47, 7 April 2019
Description
- Description:
- Set the current level of damage for a specific Hit Point (specified by its config class).
- 0: no damage
- 1: full damage
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle setHitPointDamage [hitPointName, damage, useEffects]
- Parameters:
- vehicle : Object - vehicle to be damaged
- [hitPointName, damage]: Array
- hitPointName: String - name of the Hit Point class
- damage: Number - level of damage
- useEffects (Optional): Boolean - false to skip destruction effects. Default: true (Since Arma 3 v1.67)
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setHitPointDamage ["hitEngine2", 1.0];
- Example 2:
player setHitPointDamage ["hitHead", 0.5]; player setHitPointDamage ["hitBody", 0.5]; player setHitPointDamage ["hitHands", 0.5]; player setHitPointDamage ["hitLegs", 0.5];
Additional Information
- See also:
- getHitPointDamagegetAllHitPointsDamagesetHitgetHitsetDamagedamagegetHitIndexsetHitIndexBIS_fnc_setHitPointDamageCommon TKOH Hit Points
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 30, 2012 - 13:54
- Master85
- This command is using the Hit Points (defined in the HitPoints class in the config) while setHit is using Named Selections (defined in the model itself).
- Posted on November 10, 2016
- Kju
- This command has no affect when allowDamage is false.
- Posted on November 14, 2016 - 03:06
- Demellion
- Mention that setHitPointDamage only can be executed localy, while the getHitPointDamage is global.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Take On Helicopters version 1.00
- Take On Helicopters: New Scripting Commands
- Take On Helicopters: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands Take On Helicopters
- Take On Helicopters: New Scripting Commands List
- Arma 3: New Scripting Commands List
- Scripting Commands Arma 3