setTriggerActivation: Difference between revisions
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| Defines the trigger activation type. | | Defines the trigger activation type. | ||
See [[ArmA:_Mission_Editor#Triggers_Mode_.28F3.29|ArmA:Mission Editor - Triggers]] for a thorough overview of triggers and its fields for activation, effects, etc. Since Arma 3 v1.67, "ANYPLAYER" activation can be used to detect any player.|= | See [[ArmA:_Mission_Editor#Triggers_Mode_.28F3.29|ArmA:Mission Editor - Triggers]] for a thorough overview of triggers and its fields for activation, effects, etc. Since Arma 3 v1.67, "ANYPLAYER" activation can be used to detect any player.|DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| trigger '''setTriggerActivation''' [by, type, repeating] |= | | trigger '''setTriggerActivation''' [by, type, repeating] |SYNTAX= | ||
|p1= trigger: [[Object]] - Trigger object |= | |p1= trigger: [[Object]] - Trigger object |PARAMETER1= | ||
|p2= by: [[String]] - Who activates trigger. Can be <tt>"NONE"</tt> or<br> | |p2= by: [[String]] - Who activates trigger. Can be <tt>"NONE"</tt> or<br> | ||
* Side: <tt>"EAST", "WEST", "GUER", "CIV", "LOGIC", "ANY", "ANYPLAYER"</tt> (''Since Arma 3 v1.67'') | * Side: <tt>"EAST", "WEST", "GUER", "CIV", "LOGIC", "ANY", "ANYPLAYER"</tt> (''Since Arma 3 v1.67'') | ||
* Radio:<tt> "ALPHA", "BRAVO", "CHARLIE", "DELTA", "ECHO", "FOXTROT", "GOLF", "HOTEL", "INDIA", "JULIET"</tt> | * Radio:<tt> "ALPHA", "BRAVO", "CHARLIE", "DELTA", "ECHO", "FOXTROT", "GOLF", "HOTEL", "INDIA", "JULIET"</tt> | ||
* Object: <tt>"STATIC", "VEHICLE", "GROUP", "LEADER", "MEMBER"</tt> | * Object: <tt>"STATIC", "VEHICLE", "GROUP", "LEADER", "MEMBER"</tt> | ||
* Status: <tt>"WEST SEIZED", "EAST SEIZED" or "GUER SEIZED"</tt>|= | * Status: <tt>"WEST SEIZED", "EAST SEIZED" or "GUER SEIZED"</tt>|PARAMETER3= | ||
|p3= type: [[String]] - How trigger is it activated. Can be:<br> | |p3= type: [[String]] - How trigger is it activated. Can be:<br> | ||
* Presence: <tt>"PRESENT", "NOT PRESENT"</tt> | * Presence: <tt>"PRESENT", "NOT PRESENT"</tt> | ||
* Detection: <tt>"WEST D", "EAST D", "GUER D" or "CIV D"</tt> | * Detection: <tt>"WEST D", "EAST D", "GUER D" or "CIV D"</tt> | ||
|= | |PARAMETER4= | ||
|p4= repeating: [[Boolean]] - Activation can happen repeatedly |= | |p4= repeating: [[Boolean]] - Activation can happen repeatedly |PARAMETER5= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>_trigger [[setTriggerActivation]] ["WEST", "EAST D", [[true]]]</code> |= | |x1= <code>_trigger [[setTriggerActivation]] ["WEST", "EAST D", [[true]]]</code> |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|mp= Activation changes are local. |= | |mp= Activation changes are local. |= | ||
| [[triggerActivation]], [[triggerActivated]], [[createTrigger]], [[setTriggerArea]], [[setTriggerStatements]], [[setTriggerText]], [[setTriggerTimeout]], [[setTriggerType]], [[triggerAttachVehicle]], [[triggerAttachObject]] |= | | [[triggerActivation]], [[triggerActivated]], [[createTrigger]], [[setTriggerArea]], [[setTriggerStatements]], [[setTriggerText]], [[setTriggerTimeout]], [[setTriggerType]], [[triggerAttachVehicle]], [[triggerAttachObject]] |SEEALSO= | ||
}} | }} |
Revision as of 14:48, 7 April 2019
Description
- Description:
- Defines the trigger activation type. See ArmA:Mission Editor - Triggers for a thorough overview of triggers and its fields for activation, effects, etc. Since Arma 3 v1.67, "ANYPLAYER" activation can be used to detect any player.
- Multiplayer:
- Activation changes are local.
- Groups:
- Uncategorised
Syntax
- Syntax:
- trigger setTriggerActivation [by, type, repeating]
- Parameters:
- trigger: Object - Trigger object
- by: String - Who activates trigger. Can be "NONE" or
- Side: "EAST", "WEST", "GUER", "CIV", "LOGIC", "ANY", "ANYPLAYER" (Since Arma 3 v1.67)
- Radio: "ALPHA", "BRAVO", "CHARLIE", "DELTA", "ECHO", "FOXTROT", "GOLF", "HOTEL", "INDIA", "JULIET"
- Object: "STATIC", "VEHICLE", "GROUP", "LEADER", "MEMBER"
- Status: "WEST SEIZED", "EAST SEIZED" or "GUER SEIZED"
- type: String - How trigger is it activated. Can be:
- Presence: "PRESENT", "NOT PRESENT"
- Detection: "WEST D", "EAST D", "GUER D" or "CIV D"
- repeating: Boolean - Activation can happen repeatedly
- Return Value:
- Nothing
Examples
- Example 1:
_trigger setTriggerActivation ["WEST", "EAST D", true]
Additional Information
- See also:
- triggerActivationtriggerActivatedcreateTriggersetTriggerAreasetTriggerStatementssetTriggerTextsetTriggerTimeoutsetTriggerTypetriggerAttachVehicletriggerAttachObject
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Command Group: Activators
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters