inputAction: Difference between revisions

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Revision as of 17:48, 19 September 2019

Hover & click on the images for description

Description

Description:
Return the state of input devices mapped to given input action.
For Arma 3 inputActions see: inputAction/actions.
For Arma 3 inputActions bindings see: inputAction/actions/bindings.
For earlier Arma editions see Category:Key Actions.
Groups:
Uncategorised

Syntax

Syntax:
inputAction name
Parameters:
name: String - name of the action
Return Value:
Number

Examples

Example 1:
inputAction "leanLeft" Returns 1 if the button mapped to "leanLeft" is pressed currently else 0.
Example 2:
[] spawn { waitUntil {inputAction "reloadMagazine" > 0}; hint "Reload Key Pressed"; };

Additional Information

See also:
actionKeysactionKeysImagesactionKeysNamesactionIDsactionParamsaddActionsetUserActionTextinGameUISetEventHandlershowHUDremoveActionremoveAllActionsaction

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 07:38, 15 October 2010 (CEST)
Worldeater
This command also returns values other than 0 and 1 (like 0.02 or 1.3). Any value greater than zero usually signals that the key or button is pressed. inputAction does not work reliably when used in RscDisplayMission's onKeyDown event handler (the same is probably true for other input related event handlers).

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Posted on May 8, 2014 - 15:18 (UTC)
FlannelMouth
inputAction does not return the actual state of the queried key when a dialog screen is open. Instead, it will always return 0.
Posted on July 31, 2015 - 05:33 (UTC)
Waffle SS.
inputAction is capable of returning the state of analog inputs. This includes mouse, joystick, and even TrackIR. A joystick axis will return a value from 0 to 1, while mouse movement returns the rate of change, which can be > 1.

Right mouse click is currently not supported, but right mouse hold is. http://feedback.arma3.com/view.php?id=25015