isManualFire: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "[[Category:ArmA 2 OA: New Scripting Commands List" to "[[Category:Arma 2: Operation Arrowhead: New Scripting Commands List") |
Lou Montana (talk | contribs) m (Text replacement - "Category:Scripting Commands ArmA2" to "Category:Scripting Commands Arma 2") |
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[[Category:Scripting Commands | [[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] |
Revision as of 11:16, 10 January 2020
Description
- Description:
- Returns true if manual fire is on. Manual fire could either be selected in vehicle action menu (if available) or with action "ManualFire" and "ManualFireCancel". Always returns false for a soldier.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_bool = isManualFire vehicle player;
Additional Information
- See also:
- firedoFirecommandFirecanFirefireAtTargetforceWeaponFirecommandArtilleryFirecommandSuppressiveFiredoArtilleryFiredoSuppressiveFire
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on February 5, 2017 - 05:35 (UTC)
- AgentRev
- Manual fire means the effectiveCommander of the vehicle controls firing (but not aiming) of the gunner turret weapons (usually path [0]), while unable to fire his own weapons.
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.51
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Arma 2: Operation Arrowhead: New Scripting Commands List