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Lou Montana (talk | contribs) (Fix Category:Pages using duplicate arguments in template calls and add kills parameter) |
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{{Command | {{Command | ||
| arma2 | | |game1= arma2 | ||
|version1= 1.00 | |||
|eff= local | |||
| | |descr= Enable / disable showing of HUD. Defines visibility of weapon crosshair and any informational tags that appear when pointing the weapon at an object as well as availability of the default action menu. Unfortunately, it also hides icons drawn with [[drawIcon3D]]. | ||
{{Informative | Appearance of HUD can also be controlled with [[Description.ext#showHUD|showHUD[]<nowiki/>]] param in Description.ext.}} | |||
{{Feature arma3| Since {{arma3}} v1.49.131879 there is a Description.ext's [[Description.ext#showHUD|showHUD[]<nowiki/>]] array param that is identical in format to the extended [[showHUD]] command. When present, it will disable [[showHUD]] command entirely, allowing mission makers to permanently alter visibility of some HUD elements.}} | |||
| | |s1= [[showHUD]] enable | ||
| | |p1= enable: [[Boolean]] | ||
| | |r1= [[Nothing]] | ||
| | |s2= [[showHUD]] [hud, info, radar, compass, direction, menu, group, cursors, panels, kills] | ||
| | |p21= [hud, info, radar, compass, direction, menu, group, cursors, panels]: [[Array]] | ||
| [[ | |p22= hud: [[Boolean]] - show scripted HUD (same as normal [[showHUD]] true/false) | ||
| | |p23= info: [[Boolean]] - show vehicle + soldier info (hides weapon info from the HUD as well) | ||
| | |p24= radar: [[Boolean]] - show vehicle radar | ||
|p25= compass: [[Boolean]] - show vehicle compass | |||
|p25= compass: [[Boolean]] - show vehicle compass | |||
| | |p26= direction: [[Boolean]] - show tank direction indicator (not present in vanilla Arma 3) | ||
| | |p27= menu: [[Boolean]] - show commanding menu (hides HC related menus) | ||
| | |p28= group: [[Boolean]] - show group info bar (hides squad leader info bar) | ||
|p29= cursors: [[Boolean]] - show HUD weapon cursors (connected with scripted HUD) | |||
|p30= panels: [[Boolean]] - show vehicle panels | |||
| [[ | |p31= kills: [[Boolean]] - show "x killed by y" [[systemChat]] messages | ||
| | |r2= [[Nothing]] | ||
|x1= <code>[[showHUD]] [[false]];</code> | |||
|x2= Hide vehicle radar and compass:<code>[[showHUD]] [<nowiki/>[[true]], [[true]], [[false]], [[false]], [[true]], [[true]], [[true]], [[true]], [[true]]];</code> | |||
|x3= Check if HUD visibility is hardcoded in mission config and [[showHUD]] command is overriden:<code>_disabledShowHUD = [[isArray]] ([[missionConfigFile]] >> "showHUD");</code> | |||
|seealso= [[shownHUD]], [[showCinemaBorder]], [[showSubtitles]], [[showWatch]], [[showRadio]], [[showMap]], [[showGPS]], [[showCompass]], [[showPad]], [[actionIDs]], [[actionParams]], [[addAction]], [[setUserActionText]], [[inGameUISetEventHandler]], [[inputAction]], [[removeAction]], [[removeAllActions]], [[action]] | |||
}} | }} | ||
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<h3 style='display:none'>Bottom Section</h3> | <h3 style='display:none'>Bottom Section</h3> | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
<!-- CONTINUE Notes --> | <!-- CONTINUE Notes --> | ||
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<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt> | <dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
param "cursors" controls visibility of the action menu as well as weapon cursors. However if 1st param "hud" hides and disables action menu, param "cursors" only hides it. So you get invisible action menu that is fully operational. [[inGameUISetEventHandler]] will still fire on interaction, giving the information about selected item on the action menu even if you cannot see it. Unfortunately it also hides icons drawn with [[drawIcon3D]]. | |||
</dd> | </dd> | ||
<dd class="notedate">Posted on March 1, 2020 - 14:33 (UTC)</dd> | <dd class="notedate">Posted on March 1, 2020 - 14:33 (UTC)</dd> | ||
<dt class="note">[[User:POLPOX|POLPOX]]</dt> | <dt class="note">[[User:POLPOX|POLPOX]]</dt> |
Revision as of 14:26, 7 March 2020
Description
- Description:
- Enable / disable showing of HUD. Defines visibility of weapon crosshair and any informational tags that appear when pointing the weapon at an object as well as availability of the default action menu. Unfortunately, it also hides icons drawn with drawIcon3D.
- Groups:
- Uncategorised
Syntax
Alternative Syntax
- Syntax:
- showHUD [hud, info, radar, compass, direction, menu, group, cursors, panels, kills]
- Parameters:
- [hud, info, radar, compass, direction, menu, group, cursors, panels]: Array
- hud: Boolean - show scripted HUD (same as normal showHUD true/false)
- info: Boolean - show vehicle + soldier info (hides weapon info from the HUD as well)
- radar: Boolean - show vehicle radar
- compass: Boolean - show vehicle compass
- direction: Boolean - show tank direction indicator (not present in vanilla Arma 3)
- menu: Boolean - show commanding menu (hides HC related menus)
- group: Boolean - show group info bar (hides squad leader info bar)
- cursors: Boolean - show HUD weapon cursors (connected with scripted HUD)
- panels: Boolean - show vehicle panels
- kills: Boolean - show "x killed by y" systemChat messages
- Return Value:
- Nothing
Examples
- Example 1:
showHUD false;
- Example 2:
- Hide vehicle radar and compass:
showHUD [true, true, false, false, true, true, true, true, true];
- Example 3:
- Check if HUD visibility is hardcoded in mission config and showHUD command is overriden:
_disabledShowHUD = isArray (missionConfigFile >> "showHUD");
Additional Information
- See also:
- shownHUDshowCinemaBordershowSubtitlesshowWatchshowRadioshowMapshowGPSshowCompassshowPadactionIDsactionParamsaddActionsetUserActionTextinGameUISetEventHandlerinputActionremoveActionremoveAllActionsaction
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on August 17, 2015 - 17:08 (UTC)
- Killzone Kid
- param "cursors" controls visibility of the action menu as well as weapon cursors. However if 1st param "hud" hides and disables action menu, param "cursors" only hides it. So you get invisible action menu that is fully operational. inGameUISetEventHandler will still fire on interaction, giving the information about selected item on the action menu even if you cannot see it. Unfortunately it also hides icons drawn with drawIcon3D.
- Posted on March 1, 2020 - 14:33 (UTC)
- POLPOX
-
showHUD false
removes Contact's compass that shown in the top of the screen.