getHitIndex: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "Category:Scripting Commands {{Command|" to "{{Command|") |
mNo edit summary |
||
Line 5: | Line 5: | ||
|1.50|Game version= | |1.50|Game version= | ||
|arg= global|Multiplayer Arguments= | |arg= global|Multiplayer Arguments= | ||
|gr1= Object Manipulation |GROUP1= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 09:26, 24 September 2020
Description
- Description:
- Return current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with getAllHitPointsDamage command.
- 0: no damage
- 1: full damage
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle getHitIndex hitPartIndex
- Parameters:
- vehicle : Object - vehicle to be queried
- hitPartIndex: Number - hit part index of the Hit Point
- Return Value:
- Number (or, prior to Arma 3 v1.93.145625, Nothing when invalid input is given)
Examples
- Example 1:
vehicle player getHitIndex 3;
Additional Information
- See also:
- getAllHitPointsDamagesetHitIndexsetHitPointDamagegetHitPointDamagesetHitgetHitsetDamagedamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note