setHitIndex: Difference between revisions
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|p1= vehicle : [[Object]] - vehicle to be damaged |PARAMETER1= | |p1= vehicle : [[Object]] - vehicle to be damaged |PARAMETER1= | ||
|p2 | |||
|p2= hitPartIndex: [[Number]] - hit part index of the Hit Point|PARAMETER2= | |||
| | |||
| | |p3= damage: [[Number]] - level of damage |PARAMETER3= | ||
|p4 = useEffects: [[Boolean]] - (Optional, default [[true]]) [[false]] to skip destruction effects. {{since|arma3|1.67|y}} |PARAMETER4= | |||
| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>[[vehicle]] [[player]] [[setHitIndex]] [1, 1];</code> | | |x1= <code>[[vehicle]] [[player]] [[setHitIndex]] [1, 1];</code> |EXAMPLE1= | ||
|x2= <code>[[player]] [[setHitIndex]] [7, 0.5];</code> |= | |x2= <code>[[player]] [[setHitIndex]] [7, 0.5];</code> |EXAMPLE2= | ||
| [[getAllHitPointsDamage]], [[getHitIndex]], [[getHitPointDamage]], [[setHitPointDamage]], [[setHit]], [[getHit]], [[setDamage]], [[damage]] |SEEALSO= | | [[getAllHitPointsDamage]], [[getHitIndex]], [[getHitPointDamage]], [[setHitPointDamage]], [[setHit]], [[getHit]], [[setDamage]], [[damage]] |SEEALSO= | ||
}} | }} | ||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
Revision as of 03:11, 25 September 2020
Description
- Description:
- Set the current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with getAllHitPointsDamage command.
- 0: no damage
- 1: full damage
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle setHitIndex [hitPartIndex, damage, useEffects]
- Parameters:
- vehicle : Object - vehicle to be damaged
- hitPartIndex: Number - hit part index of the Hit Point
- damage: Number - level of damage
- useEffects: Boolean - (Optional, default true) false to skip destruction effects. Template:since
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setHitIndex [1, 1];
- Example 2:
player setHitIndex [7, 0.5];
Additional Information
- See also:
- getAllHitPointsDamagegetHitIndexgetHitPointDamagesetHitPointDamagesetHitgetHitsetDamagedamage
Notes
-
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