setHitIndex: Difference between revisions

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|p1= vehicle : [[Object]] - vehicle to be damaged |PARAMETER1=
|p1= vehicle : [[Object]] - vehicle to be damaged |PARAMETER1=
|p2=[hitPartIndex, damage]: - [[Array]] |PARAMETER2=
 
|p3= hitPartIndex: [[Number]] - hit part index of the Hit Point|PARAMETER3=
|p2= hitPartIndex: [[Number]] - hit part index of the Hit Point|PARAMETER2=
|p4= damage: [[Number]] - level of damage |PARAMETER4=
 
|p5 = useEffects (Optional): [[Boolean]] - [[false]] to skip destruction effects. Default: [[true]] (Since Arma 3 v1.67)|=
|p3= damage: [[Number]] - level of damage |PARAMETER3=
 
|p4 = useEffects: [[Boolean]] - (Optional, default [[true]]) [[false]] to skip destruction effects. {{since|arma3|1.67|y}} |PARAMETER4=


| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
____________________________________________________________________________________________
____________________________________________________________________________________________


|x1= <code>[[vehicle]] [[player]] [[setHitIndex]] [1, 1];</code> |Example1=
|x1= <code>[[vehicle]] [[player]] [[setHitIndex]] [1, 1];</code> |EXAMPLE1=


|x2= <code>[[player]] [[setHitIndex]] [7, 0.5];</code> |=
|x2= <code>[[player]] [[setHitIndex]] [7, 0.5];</code> |EXAMPLE2=


| [[getAllHitPointsDamage]], [[getHitIndex]], [[getHitPointDamage]], [[setHitPointDamage]], [[setHit]], [[getHit]], [[setDamage]], [[damage]] |SEEALSO=
| [[getAllHitPointsDamage]], [[getHitIndex]], [[getHitPointDamage]], [[setHitPointDamage]], [[setHit]], [[getHit]], [[setDamage]], [[damage]] |SEEALSO=
}}
}}


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<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]

Revision as of 03:11, 25 September 2020

Hover & click on the images for description

Description

Description:
Set the current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with getAllHitPointsDamage command.
  • 0: no damage
  • 1: full damage
Groups:
Object Manipulation

Syntax

Syntax:
vehicle setHitIndex [hitPartIndex, damage, useEffects]
Parameters:
vehicle : Object - vehicle to be damaged
hitPartIndex: Number - hit part index of the Hit Point
damage: Number - level of damage
useEffects: Boolean - (Optional, default true) false to skip destruction effects. Template:since
Return Value:
Nothing

Examples

Example 1:
vehicle player setHitIndex [1, 1];
Example 2:
player setHitIndex [7, 0.5];

Additional Information

See also:
getAllHitPointsDamagegetHitIndexgetHitPointDamagesetHitPointDamagesetHitgetHitsetDamagedamage

Notes

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Only post proven facts here! Add Note

Notes

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