setMarkerAlpha: Difference between revisions
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When alpha equals <tt>1</tt>, the marker is visible, but if alpha equals <tt>0</tt>, then the marker is invisible. | When alpha equals <tt>1</tt>, the marker is visible, but if alpha equals <tt>0</tt>, then the marker is invisible. | ||
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Alpha can be numbers and fractions. |DESCRIPTION= | Alpha can be numbers and fractions. | ||
{{Informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}} | |||
|DESCRIPTION= | |||
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Revision as of 10:13, 25 October 2020
Description
- Description:
- Sets the marker alpha. The marker is modified on all computers in a network session.
When alpha equals 1, the marker is visible, but if alpha equals 0, then the marker is invisible.
Alpha can be numbers and fractions. - Groups:
- Markers
Syntax
- Syntax:
- marker setMarkerAlpha alpha
- Parameters:
- marker: String -
- alpha: Number -
- Return Value:
- Nothing
Examples
- Example 1:
"my_marker" setMarkerAlpha 0.5;
- Example 2:
"enemy_convoy_marker" setMarkerAlpha 0;
Additional Information
- See also:
- setMarkerAlphaLocalsetMarkerBrushsetMarkerColorsetMarkerDirsetMarkerPossetMarkerShapesetMarkerSizesetMarkerTextsetMarkerTypecreateMarker
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note