createGroup: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{Feature[ _]arma3" to "{{Feature|arma3") |
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{{Feature arma3 | | {{Feature|arma3 | | ||
* When the last unit leaves its group, the group usually gets immediately auto-deleted, regardless of its auto-deletion setting. | * When the last unit leaves its group, the group usually gets immediately auto-deleted, regardless of its auto-deletion setting. | ||
* Usage of [[createCenter]] in {{arma3}} is not required anymore as all centers are automatically created. | * Usage of [[createCenter]] in {{arma3}} is not required anymore as all centers are automatically created. |
Revision as of 15:36, 27 December 2020
Description
Syntax
- Syntax:
- createGroup side
- Parameters:
- side: Side
- Return Value:
- Group
Alternative Syntax
- Syntax:
- createGroup [side, deleteWhenEmpty] Template:since
- Parameters:
- [side, deleteWhenEmpty]: Array
- side: Side
- deleteWhenEmpty: Boolean - (Optional, default false) true to delete delete the group when empty.
- Return Value:
- Group
Examples
- Example 1:
private _group = createGroup east;
- Example 2:
private _group = createGroup [east, true];
Additional Information
- See also:
- deleteGroupdeleteGroupWhenEmptyisGroupDeletedWhenEmptygroupsetGroupIdgroupIDunitsgroupFromNetIdnetIdleaderselectLeaderjoincreateCentercreateUnitcreateVehicleSide
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on July 10, 2007
- 5133p39
- In Armed Assault, empty groups are not automatically deleted - if you created 144 groups, you will not be able to create new group even if all units in all those groups died, because all the 144 groups still exists - you will have to delete some groups manually.
- Posted on January 04, 2011
- kju
- A group created with createGroup will get a waypoint at [0,0,0]. When you use createUnit to fill it with units, it will get an additional waypoint at the position the first unit is created. This new waypoint will also be set as currentWaypoint. However keep these two waypoints in mind when you do some scripting involving this groups' waypoints.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Groups
- Scripting Commands: Global Effect
- Scripting Commands OFP Elite
- Scripting Commands Armed Assault
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters