Easter Eggs – Operation Flashpoint
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== Mysterious Stonehenge == | == Mysterious Stonehenge == | ||
[[Image:ofp.egg.stonehenge.jpg|thumb|150px|left|Malden | [[Image:ofp.egg.stonehenge.jpg|thumb|150px|left|Malden Stonehenge]] | ||
[[Nogova]] and [[Malden]] each have their own, what appear to be Stonehenges, how did they get there? | [[Nogova]] and [[Malden]] each have their own, what appear to be Stonehenges, how did they get there? | ||
(Nogova: BB14 & BB15 / Malden: EF20) | (Nogova: BB14 & BB15 / Malden: EF20) | ||
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[[File:OFP-R Easter Egg Nogova elevator shaft 1.jpg|thumb|150px|left|Graffiti]] | [[File:OFP-R Easter Egg Nogova elevator shaft 1.jpg|thumb|150px|left|Graffiti]] | ||
As you reach to top of the highest | As you reach to top of the highest apartment building you can see something written on the wall in the elevator shaft. | ||
== Christmas tree config == | |||
The following config.cpp will gain you access to the Christmas Tree inside the Mission Editor. | |||
{{Informative|This is for OFP only.}} | |||
<syntaxhighlight lang="cpp"> | |||
class CfgPatches | |||
{ | |||
class TAG_xmastree | |||
{ | |||
units[] = { xmastree }; | |||
weapons[] = {}; | |||
requiredVersion = 1.07; | |||
}; | |||
}; | |||
class CfgVehicles | |||
{ | |||
class All {}; | |||
class AllVehicles: All {}; | |||
class Land: AllVehicles {}; | |||
class Static : Land {}; | |||
class xmastree: Static | |||
{ | |||
scope = 2; // public - what makes it available in the editor | |||
hideUnitInfo = 1; | |||
cost = 0; | |||
vehicleClass = "Support"; | |||
setdammage = 0; | |||
mapSize = 1; | |||
displayName = "Christmas Tree"; | |||
model = pa_sx; // the Easter Egg model | |||
}; | |||
}; | |||
</syntaxhighlight> | |||
[[Category:Operation Flashpoint|EASTEREGGS]] | [[Category:Operation Flashpoint|EASTEREGGS]] | ||
[[Category:Easter Eggs]] | [[Category:Easter Eggs]] |
Revision as of 23:40, 28 December 2020
Template:SideTOC In Operation Flashpoint and Resistance there are quite a few Easter Eggs to be found.
Christmas Trees
The most popular Easter egg in Operation Flashpoint are the Christmas trees. When your computer clock changes to December 25th the small spruce trees in OFP light up like Christmas trees with nice presents and decorations. See here for a config.cpp to access this model.
Lenin photo in guardpost
In the guardpost building you can see through a small opening, a photo of Lenin on the wall.
Poster of Stalin
In the barracks buildings found on Kolgujev, in the hallway you can see posters hanging and one of them is a picture of Stalin.
Static Artillery
Perhaps this object is just decoration or did BI plan to have it in OFP but wasn't able to finish it in time? We will never know. You can view the site at grid HE77 on Everon.
Man with Briefcase?
Maruk hinted to the community about a Man with Briefcase in their site? What kind of secret is hidden behind this? Maruks post
Hummer with names above wheels
Above the wheels of the Hummer you can see "DnA", "Sith", "AnG" & "rUiZ"(?) written on it. These are the names of some of the developers for BI.
Mysterious Stonehenge
Nogova and Malden each have their own, what appear to be Stonehenges, how did they get there? (Nogova: BB14 & BB15 / Malden: EF20)
Nogova Gas Station
This one is quite scary, you can see an evil smiling face on the poster between the pumps, with some czech text on it (english translation of that text is: "You'll be blissful only with us."). Name of the gas company is also parody to real czech company, Benzina. The evil smiling face is actually a BI employee, Viktor Bocan.
Elevator Shaft Text
As you reach to top of the highest apartment building you can see something written on the wall in the elevator shaft.
Christmas tree config
The following config.cpp will gain you access to the Christmas Tree inside the Mission Editor.
class CfgPatches
{
class TAG_xmastree
{
units[] = { xmastree };
weapons[] = {};
requiredVersion = 1.07;
};
};
class CfgVehicles
{
class All {};
class AllVehicles: All {};
class Land: AllVehicles {};
class Static : Land {};
class xmastree: Static
{
scope = 2; // public - what makes it available in the editor
hideUnitInfo = 1;
cost = 0;
vehicleClass = "Support";
setdammage = 0;
mapSize = 1;
displayName = "Christmas Tree";
model = pa_sx; // the Easter Egg model
};
};