assert: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Armed[ _]Assault(\|.*)]]" to "{{GameCategory|arma1|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)]]" to "{{GameCategory|arma3|Scripting Commands}}") |
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Revision as of 14:32, 7 January 2021
Description
- Description:
- Tests a condition and if the condition is false, displays error on screen (if -showscripterrors enabled) and logs error into .rpt file. It does not interrupt the script execution. If script was pre-processed with preprocessFileLineNumbers, it will also show/log the error line number and the file name.
- Groups:
- Program Flow
Syntax
Examples
- Example 1:
assert (1>2);
- Example 2:
- Check function params (Faster alternative to BIS_fnc_param)
some_func = { _0 = _this select 0; _1 = _this select 1; _2 = _this select 2; if (!assert ( typeName _0 == "ARRAY" && typeName _1 == "STRING" && typeName _2 == "SCALAR" )) exitWith {/*optional error logging*/}; hint "Alright!"; }; [1,2,3] call some_func; //assert error [[1],"2",3] call some_func; //Alright!
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on May 15, 2010 - 0:01
- Roehre
- Returns false, if condition is false, and returns true, if condition is true.