combatMode: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| ofp |Game name= | | ofp |Game name= | ||
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|gr1= Groups |GROUP1= | |gr1= Groups |GROUP1= | ||
| Returns the combat mode of the given AI [[Group | group]]. See [[setCombatMode]] for more information about combat modes. |DESCRIPTION= | | Returns the combat mode of the given AI [[Group | group]]. See [[setCombatMode]] for more information about combat modes. |DESCRIPTION= | ||
| [[combatMode]] group|SYNTAX= | | [[combatMode]] group|SYNTAX= | ||
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| [[String]] - | | [[String]] - | ||
One of "BLUE", "GREEN", "WHITE", "YELLOW" and "RED" or "ERROR" |RETURNVALUE= | One of "BLUE", "GREEN", "WHITE", "YELLOW" and "RED" or "ERROR" |RETURNVALUE= | ||
|x1= <code>[[if]] ([[combatMode]] _grp1 == "BLUE") [[then]] {_grp1 [[setCombatMode]] "GREEN"};</code> |EXAMPLE1= | |x1= <code>[[if]] ([[combatMode]] _grp1 == "BLUE") [[then]] {_grp1 [[setCombatMode]] "GREEN"};</code> |EXAMPLE1= | ||
| [[Combat Modes]], [[setCombatMode]], [[behaviour]], [[setBehaviour]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]], [[setUnitCombatMode]], [[unitCombatMode]] |SEEALSO= | | [[Combat Modes]], [[setCombatMode]], [[behaviour]], [[setBehaviour]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]], [[setUnitCombatMode]], [[unitCombatMode]] |SEEALSO= |
Revision as of 00:21, 17 January 2021
Description
- Description:
- Returns the combat mode of the given AI group. See setCombatMode for more information about combat modes.
- Groups:
- Groups
Syntax
- Syntax:
- combatMode group
- Parameters:
- group: Group or Object. If the argument is unit Object, unit's current group is used.
- Return Value:
- String - One of "BLUE", "GREEN", "WHITE", "YELLOW" and "RED" or "ERROR"
Examples
- Example 1:
if (combatMode _grp1 == "BLUE") then {_grp1 setCombatMode "GREEN"};
Additional Information
- See also:
- Combat ModessetCombatModebehavioursetBehaviourskillsetSkillArma 3 AI SkillsetUnitCombatModeunitCombatMode
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 3, 2006 - 14:25
- hardrock
- Notes from before the conversion: Use setCombatMode to set the combat mode. The definitions of the colours are given under that command.
- Ceeeb
- In OFP v1.96, combatMode return value does not change when unit's combat mode is set with radio commands, ie troops under the player's command.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Groups
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands