publicVariable: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}") |
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{{Command|Comments= | {{Command|Comments= | ||
| ofp |Game name= | | ofp |Game name= | ||
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|eff= global |Effects in MP= | |eff= global |Effects in MP= | ||
| Reliably broadcasts [[missionNamespace]] variable and its '''current''' value to all computers (server/client).<br> | | Reliably broadcasts [[missionNamespace]] variable and its '''current''' value to all computers (server/client).<br> | ||
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{{Important| It is not possible (and illogical) to transfer a local entity reference, such as [[Script|scripts]], [[Display|displays]] or [[createVehicleLocal|local objects]].<br> | {{Important| It is not possible (and illogical) to transfer a local entity reference, such as [[Script|scripts]], [[Display|displays]] or [[createVehicleLocal|local objects]].<br> | ||
Also, note that [[Team Member]] is not supported.}} |Description= | Also, note that [[Team Member]] is not supported.}} |Description= | ||
| [[publicVariable]] varName |Syntax= | | [[publicVariable]] varName |Syntax= | ||
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| [[Nothing]] |Return value= | | [[Nothing]] |Return value= | ||
|x1= <code>TAG_MyPublicVariable = 0; | |x1= <code>TAG_MyPublicVariable = 0; | ||
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[[publicVariable]] TAG_BossName; {{cc|wrong - will try to publicVariable "EvilBigBoss" variable, that does not exist}} | [[publicVariable]] TAG_BossName; {{cc|wrong - will try to publicVariable "EvilBigBoss" variable, that does not exist}} | ||
[[publicVariable]] {{Color|red|"}}TAG_BossName{{Color|red|"}}; {{cc|correct - do not forget the {{Color|red|quotes}}}}</code> |Example 3= | [[publicVariable]] {{Color|red|"}}TAG_BossName{{Color|red|"}}; {{cc|correct - do not forget the {{Color|red|quotes}}}}</code> |Example 3= | ||
| [[Multiplayer Scripting]], [[Initialization Order]], [[addPublicVariableEventHandler]], [[publicVariableClient]], [[publicVariableServer]], [[Variables#Global Scope|Global Variable]], [[Event Scripts]], [[Multiplayer Scripting#Join In Progress|Join In Progress]] |See also= | | [[Multiplayer Scripting]], [[Initialization Order]], [[addPublicVariableEventHandler]], [[publicVariableClient]], [[publicVariableServer]], [[Variables#Global Scope|Global Variable]], [[Event Scripts]], [[Multiplayer Scripting#Join In Progress|Join In Progress]] |See also= |
Revision as of 02:20, 17 January 2021
Description
- Description:
- Reliably broadcasts missionNamespace variable and its current value to all computers (server/client).
Variables broadcast with publicVariable during a mission will be available to JIP clients with the value they held at the time.
Such variables are persistent and sent to the JIP client before the first batch of client-side Event Scripts (such as init.sqf) is run.
The following Data Types are supported:Type Number Boolean Object Group String Text Array Code Nothing (nil) Since 1.34 1.34 1.34 1.00 1.00 1.09 1.09 1.26 - Groups:
- MultiplayerVariables
Syntax
- Syntax:
- publicVariable varName
- Parameters:
- varName: String - the global variable's Identifier
- Return Value:
- Nothing
Examples
- Example 1:
TAG_MyPublicVariable = 0; TAG_MyPublicVariable = 1; publicVariable "TAG_MyPublicVariable"; // other clients will receive the "TAG_MyPublicVariable" variable with a 1 value TAG_MyPublicVariable = 2; // needs to be broadcast again - synchronisation is not automatic
- Example 2:
- JIP example:
if (isNil "TAG_CurrentTarget") then // has the variable already been set and broadcast? { TAG_CurrentTarget = objNull; // if not, set it on the local machine }; player doTarget TAG_CurrentTarget;
- Example 3:
TAG_BossName = "EvilBigBoss"; publicVariable TAG_BossName; // wrong - will try to publicVariable "EvilBigBoss" variable, that does not exist publicVariable "TAG_BossName"; // correct - do not forget the quotes
Additional Information
- See also:
- Multiplayer ScriptingInitialization OrderaddPublicVariableEventHandlerpublicVariableClientpublicVariableServerGlobal VariableEvent ScriptsJoin In Progress
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.34
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Multiplayer
- Command Group: Variables
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands