setHitIndex: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1= Object Manipulation |GROUP1= | |gr1= Object Manipulation |GROUP1= | ||
| Set the current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with [[getAllHitPointsDamage]] command. | | Set the current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with [[getAllHitPointsDamage]] command. | ||
* 0: no damage | * 0: no damage | ||
* 1: full damage |DESCRIPTION= | * 1: full damage |DESCRIPTION= | ||
| vehicle '''setHitIndex''' [hitPartIndex, damage, useEffects]|SYNTAX= | | vehicle '''setHitIndex''' [hitPartIndex, damage, useEffects]|SYNTAX= | ||
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| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>[[vehicle]] [[player]] [[setHitIndex]] [1, 1];</code> |EXAMPLE1= | |x1= <code>[[vehicle]] [[player]] [[setHitIndex]] [1, 1];</code> |EXAMPLE1= |
Revision as of 02:27, 17 January 2021
Description
- Description:
- Set the current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with getAllHitPointsDamage command.
- 0: no damage
- 1: full damage
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle setHitIndex [hitPartIndex, damage, useEffects]
- Parameters:
- vehicle : Object - vehicle to be damaged
- hitPartIndex: Number - hit part index of the Hit Point
- damage: Number - level of damage
- useEffects: Boolean - (Optional, default true) false to skip destruction effects. Template:Since
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setHitIndex [1, 1];
- Example 2:
player setHitIndex [7, 0.5];
Additional Information
- See also:
- getAllHitPointsDamagegetHitIndexgetHitPointDamagesetHitPointDamagesetHitgetHitsetDamagedamage
Notes
-
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