getHitIndex: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\|= * " to " ") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.50 | |1.50 | ||
|arg= global | |arg= global | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Return current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with [[getAllHitPointsDamage]] command. | | Return current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with [[getAllHitPointsDamage]] command. | ||
* 0: no damage | * 0: no damage | ||
* 1: full damage | * 1: full damage | ||
| vehicle '''getHitIndex''' hitPartIndex | | vehicle '''getHitIndex''' hitPartIndex | ||
|p1= vehicle : [[Object]] - vehicle to be queried | |p1= vehicle : [[Object]] - vehicle to be queried | ||
|p2= hitPartIndex: [[Number]] - hit part index of the Hit Point | |p2= hitPartIndex: [[Number]] - hit part index of the Hit Point | ||
| [[Number]] (or, prior to Arma 3 v1.93.145625, [[Nothing]] when invalid input is given) | | [[Number]] (or, prior to Arma 3 v1.93.145625, [[Nothing]] when invalid input is given) | ||
|x1= <code>[[vehicle]] [[player]] [[getHitIndex]] 3;</code> | |x1= <code>[[vehicle]] [[player]] [[getHitIndex]] 3;</code> | ||
| [[getAllHitPointsDamage]], [[setHitIndex]], [[setHitPointDamage]], [[getHitPointDamage]], [[setHit]], [[getHit]], [[setDamage]], [[damage]] | | [[getAllHitPointsDamage]], [[setHitIndex]], [[setHitPointDamage]], [[getHitPointDamage]], [[setHit]], [[getHit]], [[setDamage]], [[damage]] | ||
}} | }} |
Revision as of 00:41, 18 January 2021
Description
- Description:
- Return current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with getAllHitPointsDamage command.
- 0: no damage
- 1: full damage
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle getHitIndex hitPartIndex
- Parameters:
- vehicle : Object - vehicle to be queried
- hitPartIndex: Number - hit part index of the Hit Point
- Return Value:
- Number (or, prior to Arma 3 v1.93.145625, Nothing when invalid input is given)
Examples
- Example 1:
vehicle player getHitIndex 3;
Additional Information
- See also:
- getAllHitPointsDamagesetHitIndexsetHitPointDamagegetHitPointDamagesetHitgetHitsetDamagedamage
Notes
-
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