scriptNull: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.32 | |1.32 | ||
|gr1= Variables | |gr1= Variables | ||
| A non-existing [[Script]] or script that has finished ([[scriptDone]]). To compare non-existent scripts use [[isNull]] or [[isEqualTo]]: | | A non-existing [[Script]] or script that has finished ([[scriptDone]]). To compare non-existent scripts use [[isNull]] or [[isEqualTo]]: | ||
* <tt>[[scriptNull]] <nowiki>==</nowiki> [[scriptNull]]; // ERROR! <nowiki>==</nowiki> cannot be used with script object</tt> | * <tt>[[scriptNull]] <nowiki>==</nowiki> [[scriptNull]]; // ERROR! <nowiki>==</nowiki> cannot be used with script object</tt> | ||
* <tt>[[isNull]] [[scriptNull]]; // true</tt> | * <tt>[[isNull]] [[scriptNull]]; // true</tt> | ||
* <tt>[[scriptNull]] [[isEqualTo]] [[scriptNull]]; // true</tt> | * <tt>[[scriptNull]] [[isEqualTo]] [[scriptNull]]; // true</tt> | ||
| '''scriptNull''' | | '''scriptNull''' | ||
| [[Script]] - NULL script | | [[Script]] - NULL script | ||
Line 29: | Line 29: | ||
}; | }; | ||
}; | }; | ||
};</code> | };</code> | ||
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[[hint]] "Critical Damage!"; | [[hint]] "Critical Damage!"; | ||
}]; | }]; | ||
};</code> | };</code> | ||
| x3 = <code>[[str]] [[scriptNull]]; // <NULL-script></code> | | x3 = <code>[[str]] [[scriptNull]]; // <NULL-script></code> | ||
|[[controlNull]], [[displayNull]], [[grpNull]], [[locationNull]], [[objNull]], [[taskNull]], [[teamMemberNull]], [[configNull]], [[typeName]], [[isNull]], [[scriptDone]], [[spawn]], [[execVM]] | |[[controlNull]], [[displayNull]], [[grpNull]], [[locationNull]], [[objNull]], [[taskNull]], [[teamMemberNull]], [[configNull]], [[typeName]], [[isNull]], [[scriptDone]], [[spawn]], [[execVM]] | ||
}} | }} |
Revision as of 11:03, 18 January 2021
Description
- Description:
- A non-existing Script or script that has finished (scriptDone). To compare non-existent scripts use isNull or isEqualTo:
- scriptNull == scriptNull; // ERROR! == cannot be used with script object
- isNull scriptNull; // true
- scriptNull isEqualTo scriptNull; // true
- Groups:
- Variables
Syntax
- Syntax:
- scriptNull
- Return Value:
- Script - NULL script
Examples
- Example 1:
- Wait until previous script is finished before starting a new one:
[] spawn { _script = scriptNull; for "_i" from 1 to 10 do { waitUntil {isNull _script}; _script = _i spawn { hint format ["script %1 started", _this]; sleep 1; hint format ["script %1 finished", _this]; sleep 0.2; }; }; };
- Example 2:
if (scriptDone (_obj getVariable ["objScript", scriptNull])) then { _obj setVariable ["objScript", _obj spawn { waitUntil {damage _this > 0.9}; hint "Critical Damage!"; }]; };
- Example 3:
str scriptNull; // <NULL-script>
Additional Information
- See also:
- controlNulldisplayNullgrpNulllocationNullobjNulltaskNullteamMemberNullconfigNulltypeNameisNullscriptDonespawnexecVM
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note