setParticleClass: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|0.50 | |0.50 | ||
|arg= global | |arg= global | ||
|eff= local | |eff= local | ||
|gr1= Particles | |gr1= Particles | ||
| Sets particle source parameters using existing particle config from <tt>CfgCloudlets</tt> class. Use [[setParticleParams]] subsequently if you need to overwrite some values. | | Sets particle source parameters using existing particle config from <tt>CfgCloudlets</tt> class. Use [[setParticleParams]] subsequently if you need to overwrite some values. | ||
{{Important | If <tt>CfgCloudlets</tt> class contains [[Simple_Expression | simple expressions]], they will not be evaluated by this command, which might make the whole class unusable in script.}} | {{Important | If <tt>CfgCloudlets</tt> class contains [[Simple_Expression | simple expressions]], they will not be evaluated by this command, which might make the whole class unusable in script.}} | ||
| source '''setParticleClass''' className | | source '''setParticleClass''' className | ||
|p1= source: [[Object]] - particle source | |p1= source: [[Object]] - particle source | ||
|p2= className: [[String]] - CfgCloudlets class | |p2= className: [[String]] - CfgCloudlets class | ||
| [[Nothing]] | | [[Nothing]] | ||
Line 25: | Line 25: | ||
_source01 [[setParticleClass]] "ObjectDestructionFire1Smallx"; | _source01 [[setParticleClass]] "ObjectDestructionFire1Smallx"; | ||
_source01 [[attachTo]] [_object,[0,0,0]]; | _source01 [[attachTo]] [_object,[0,0,0]]; | ||
</code> | </code> | ||
| [[Arma 3 Particle Effects]], [[ParticleArray]], [[setParticleParams]], [[setParticleRandom]], [[setParticleCircle]], [[setParticleFire]], [[setDropInterval]], [[drop]] | | [[Arma 3 Particle Effects]], [[ParticleArray]], [[setParticleParams]], [[setParticleRandom]], [[setParticleCircle]], [[setParticleFire]], [[setDropInterval]], [[drop]] | ||
| | | | ||
}} | }} | ||
Revision as of 11:12, 18 January 2021
Description
- Description:
- Sets particle source parameters using existing particle config from CfgCloudlets class. Use setParticleParams subsequently if you need to overwrite some values.
- Groups:
- Particles
Syntax
- Syntax:
- source setParticleClass className
- Parameters:
- source: Object - particle source
- className: String - CfgCloudlets class
- Return Value:
- Nothing
Examples
- Example 1:
_source01 = "#particlesource" createVehicleLocal _pos01; _source01 setParticleClass "ObjectDestructionFire1Smallx"; _source01 attachTo [_object,[0,0,0]];
Additional Information
- See also:
- Arma 3 Particle EffectsParticleArraysetParticleParamssetParticleRandomsetParticleCirclesetParticleFiresetDropIntervaldrop
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on June 28, 2015 - 21:17 (UTC)
- Waffle SS.
- This can be very useful for getting features that can't normally be added with commands, such as AI view blocking and particles that can only be above/underwater.