showHUD: Difference between revisions
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|descr= Enable / disable showing of HUD. Defines visibility of weapon crosshair and any informational tags that appear when pointing the weapon at an object as well as availability of the default action menu. Unfortunately, it also hides icons drawn with [[drawIcon3D]]. | |descr= Enable / disable showing of HUD. Defines visibility of weapon crosshair and any informational tags that appear when pointing the weapon at an object as well as availability of the default action menu. Unfortunately, it also hides icons drawn with [[drawIcon3D]]. | ||
{{Informative | Appearance of HUD can also be controlled with [[Description.ext#showHUD|showHUD[]<nowiki/>]] param in Description.ext.}} | {{Feature | Informative | Appearance of HUD can also be controlled with [[Description.ext#showHUD|showHUD[]<nowiki/>]] param in Description.ext.}} | ||
{{Feature|arma3| Since {{arma3}} v1.49.131879 there is a Description.ext's [[Description.ext#showHUD|showHUD[]<nowiki/>]] array param that is identical in format to the extended [[showHUD]] command. When present, it will disable [[showHUD]] command entirely, allowing mission makers to permanently alter visibility of some HUD elements.}} | {{Feature|arma3| Since {{arma3}} v1.49.131879 there is a Description.ext's [[Description.ext#showHUD|showHUD[]<nowiki/>]] array param that is identical in format to the extended [[showHUD]] command. When present, it will disable [[showHUD]] command entirely, allowing mission makers to permanently alter visibility of some HUD elements.}} | ||
Revision as of 00:10, 7 February 2021
Description
- Description:
- Enable / disable showing of HUD. Defines visibility of weapon crosshair and any informational tags that appear when pointing the weapon at an object as well as availability of the default action menu. Unfortunately, it also hides icons drawn with drawIcon3D.
- Groups:
- Interaction
Syntax
Alternative Syntax
- Syntax:
- showHUD [hud, info, radar, compass, direction, menu, group, cursors, panels, kills]
- Parameters:
- [hud, info, radar, compass, direction, menu, group, cursors, panels, kills]: Array
- hud: Boolean - show scripted HUD (same as normal showHUD true/false)
- info: Boolean - show vehicle + soldier info (hides weapon info from the HUD as well)
- radar: Boolean - show vehicle radar
- compass: Boolean - show vehicle compass
- direction: Boolean - show tank direction indicator (not present in vanilla Arma 3)
- menu: Boolean - show commanding menu (hides HC related menus)
- group: Boolean - show group info bar (hides squad leader info bar)
- cursors: Boolean - show HUD weapon cursors (connected with scripted HUD)
- panels: Boolean - show vehicle panels
- kills: Boolean - show "x killed by y" systemChat messages
- Return Value:
- Nothing
Examples
- Example 1:
showHUD false;
- Example 2:
- Hide vehicle radar and compass:
showHUD [true, true, false, false, true, true, true, true, true];
- Example 3:
- Check if HUD visibility is hardcoded in mission config and showHUD command is overriden:
_disabledShowHUD = isArray (missionConfigFile >> "showHUD");
Additional Information
- See also:
- shownHUDshowCinemaBordershowSubtitlesshowWatchshowRadioshowMapshowGPSshowCompassshowPadactionIDsactionParamsaddActionsetUserActionTextinGameUISetEventHandlerinputActionremoveActionremoveAllActionsaction
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 17, 2015 - 17:08 (UTC)
- Killzone Kid
- param "cursors" controls visibility of the action menu as well as weapon cursors. However if 1st param "hud" hides and disables action menu, param "cursors" only hides it. So you get invisible action menu that is fully operational. inGameUISetEventHandler will still fire on interaction, giving the information about selected item on the action menu even if you cannot see it. Unfortunately it also hides icons drawn with drawIcon3D.
- Posted on March 1, 2020 - 14:33 (UTC)
- POLPOX
-
showHUD false
removes Contact's compass that shown in the top of the screen.