publicVariable: Difference between revisions

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m (Add HashMap)
m (Some wiki formatting)
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{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp


|1.34
|version1= 1.34


|gr1 = Multiplayer
|gr1= Multiplayer


|gr2 = Variables
|gr2= Variables


|arg= local
|arg= local
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|eff= global
|eff= global


| Reliably broadcasts [[missionNamespace]] variable and its '''current''' value to all computers (server/client).<br>
|descr= Reliably broadcasts [[missionNamespace]] variable and its '''current''' value to all computers (server/client).<br>
Variables broadcast with [[publicVariable]] during a mission will be available to [[Multiplayer Scripting#Join In Progress|JIP]] clients with the value they held at the time.<br>
Variables broadcast with [[publicVariable]] during a mission will be available to [[Multiplayer Scripting#Join In Progress|JIP]] clients with the value they held at the time.<br>
Such variables are persistent and sent to the JIP client before the first batch of client-side [[Event Scripts]] (such as [[init.sqf]]) is run.
Such variables are persistent and sent to the JIP client before the first batch of client-side [[Event Scripts]] (such as [[init.sqf]]) is run.
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{{!}}-
{{!}}-
! Since
! Since
{{!}}
{{!}} {{GVI|ofp|1.34}}
{{!}} {{GVI|ofp|1.34}}
{{!}} {{GVI|ofp|1.34}}
{{!}} {{GVI|ofp|1.34}}
{{!}} {{GVI|ofp|1.34}}
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Also, note that [[Team Member]] is not supported.}}
Also, note that [[Team Member]] is not supported.}}


| [[publicVariable]] varName
|s1= [[publicVariable]] varName


|p1= varName: [[String]] - the [[Variables#Global Scope|global variable]]'s [[Identifier]]
|p1= varName: [[String]] - the [[Variables#Global Scope|global variable]]'s [[Identifier]]


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>TAG_MyPublicVariable = 0;
|x1= <code>TAG_MyPublicVariable = 0;
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[[publicVariable]] {{Color|red|"}}TAG_BossName{{Color|red|"}}; {{cc|correct - do not forget the {{Color|red|quotes}}}}</code>
[[publicVariable]] {{Color|red|"}}TAG_BossName{{Color|red|"}}; {{cc|correct - do not forget the {{Color|red|quotes}}}}</code>


| [[Multiplayer Scripting]], [[Initialization Order]], [[addPublicVariableEventHandler]], [[publicVariableClient]], [[publicVariableServer]], [[Variables#Global Scope|Global Variable]], [[Event Scripts]], [[Multiplayer Scripting#Join In Progress|Join In Progress]]
|seealso= [[Multiplayer Scripting]], [[Initialization Order]], [[addPublicVariableEventHandler]], [[publicVariableClient]], [[publicVariableServer]], [[Variables#Global Scope|Global Variable]], [[Event Scripts]], [[Multiplayer Scripting#Join In Progress|Join In Progress]]
}}
}}


[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.46]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 19:01, 23 February 2021

Hover & click on the images for description

Description

Description:
Reliably broadcasts missionNamespace variable and its current value to all computers (server/client).
Variables broadcast with publicVariable during a mission will be available to JIP clients with the value they held at the time.
Such variables are persistent and sent to the JIP client before the first batch of client-side Event Scripts (such as init.sqf) is run.
Using publicVariable too frequently and/or with a lot of data can cause other aspects of the game to experience bandwidth problems.


The following Data Types are supported:

Type Number Boolean Object Group String Text Array Code Nothing (nil) HashMap
Since Logo A0.png1.34 Logo A0.png1.34 Logo A0.png1.34 Logo A0.png1.34 Logo A1 black.png1.00 Logo A1 black.png1.00 Logo A1 black.png1.09 Logo A1 black.png1.09 Arma 3 logo black.png1.26 Arma 3 logo black.png2.02
It is not possible (and illogical) to transfer a local entity reference, such as scripts, displays or local objects.
Also, note that Team Member is not supported.
Groups:
MultiplayerVariables

Syntax

Syntax:
publicVariable varName
Parameters:
varName: String - the global variable's Identifier
Return Value:
Nothing

Examples

Example 1:
TAG_MyPublicVariable = 0; TAG_MyPublicVariable = 1; publicVariable "TAG_MyPublicVariable"; // other clients will receive the "TAG_MyPublicVariable" variable with a 1 value TAG_MyPublicVariable = 2; // needs to be broadcast again - synchronisation is not automatic
Example 2:
JIP example: if (isNil "TAG_CurrentTarget") then // has the variable already been set and broadcast? { TAG_CurrentTarget = objNull; // if not, set it on the local machine }; player doTarget TAG_CurrentTarget;
Example 3:
TAG_BossName = "EvilBigBoss"; publicVariable TAG_BossName; // wrong - will try to publicVariable "EvilBigBoss" variable, that does not exist publicVariable "TAG_BossName"; // correct - do not forget the quotes

Additional Information

See also:
Multiplayer ScriptingInitialization OrderaddPublicVariableEventHandlerpublicVariableClientpublicVariableServerGlobal VariableEvent ScriptsJoin In Progress

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note